
TAA-Distant Horizons port
fork of TAA project that adds Distant Horizons support
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Fork of /shaders/taa to add distant horizons support. Only tested 1.20.1 briefly, here be dragons! Has vanilla looking ssao, personally it looks better than DH's default.
approximately a 15% performance hit.
Features:
- Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
- TAA: Core feature, smooths edges
- Sharpening:
- Unsharp Mask: Leaves trails behind fast moving objects.
- CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
- Fog Start Distance:
- Configurable fog start for distant horizons, as a ratio of the render distance.
- Vanilla-like Ambient Occlusion:
- Configurable Ambient Occlusion samples, higher looks better but runs slower.
- Configurable Radius and Intensity: Preference based, default values should look the same as vanila(or at least close enough).
Совместимость
Minecraft: Java Edition
1.20.1
Создатели

hello_there
Владелец
Детали
Лицензия:MPL-2.0
Опубликован:2 недели назад
Обновлён:2 дня назад