Шейдеры/TAA-Distant Horizons port
TAA-Distant Horizons port

TAA-Distant Horizons port

fork of TAA project that adds Distant Horizons support

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Fork of /shaders/taa to add distant horizons support. Only tested 1.20.1 briefly, here be dragons! Has vanilla looking ssao, personally it looks better than DH's default.

approximately a 15% performance hit.

Features:

  • Works with Iris and Colorwheel(enable fallbackmode in colorwheel)
  • TAA: Core feature, smooths edges
  • Sharpening:
    • Unsharp Mask: Leaves trails behind fast moving objects.
    • CAS (Contrast Adaptive Sharpening): More stable, but still has some downsides to it.
  • Fog Start Distance:
    • Configurable fog start for distant horizons, as a ratio of the render distance.
  • Vanilla-like Ambient Occlusion:
    • Configurable Ambient Occlusion samples, higher looks better but runs slower.
    • Configurable Radius and Intensity: Preference based, default values should look the same as vanila(or at least close enough).

Совместимость

Minecraft: Java Edition

1.20.1

Создатели

hello_there

hello_there

Владелец

Детали

Лицензия:MPL-2.0
Опубликован:2 недели назад
Обновлён:2 дня назад