RenderPearl

RenderPearl

Clean, high performance shaders for modern hardware

Все версииv2.2.0-beta.9

v2.2.0-beta.9

Beta11 мая 2025 г.

Список изменений

RenderPearl's source code is now available on GitHub!

New Features

  • Tony McMapface is now implemented as the default tonemap operator in RenderPearl
    • ACES Fitted has also been implemented as an alternative operator
  • Swedish localization is now available the entire shader pack
  • The 16/8-Bit Buffers Compatibility option has been added
    • Shrinks buffers, assuming complete support for all data types added by 16/8-Bit Types. This can save about 25% of the VRAM used by the light index
    • This needs to be enabled manually, since Iris doesn't allow shader packs to detect device characteristics when defining buffer sizes

Improvements

  • RenderPearl now implements all standard Iris shader programs
    • This fixes almost all issues related to invisible or incorrectly shaded geometry, including rain and snow, beacon beams, debug chunk borders, block selection outlines, fishing lines and leads (reported by J_rizzlr)
    • Now that lines are visible, a new Utility option has been added to control their thickness, with the default value being slightly higher than in vanilla Minecraft
  • Cloud opacity now slightly varies over time and space
  • The CHUNKS_FADE_IN_NO_MOD_INJECT macro has been added to all programs to prevent Chunks Fade In from injecting and breaking shader code
    • Full compatibility may be implemented in the future
  • More informative messages are now printed in the Minecraft log when RenderPearl is used in configurations that may cause issues

Other Changes

  • Changed default FFX CAS Sharpness value: 0.5 -> 0.3

Fixed Issues

  • The shader pack (still) fails to compile on some Intel drivers (reported by DragonSlayerGdk, _Squirrels_, User5697183G and user_bqkkp348c9zol9o6)
    • An attempted fix for this issue was included in v2.2.0-beta.7, which applied a workaround on Intel graphics drivers (based on the MC_GL_VENDOR_INTEL macro)
    • This version applies a better version of the workaround on all Intel GPUs, not just ones with Intel graphics drivers (based on the MC_GL_RENDERER_INTEL macro)
  • Ambient light isn't applied to solid non-terrain geometry (reported by MClegend4251)
  • Indexed Block Lights move with view bobbing
  • Indexed Block Lights' emission values are encoded as half their real value, causing dark and incorrect lighting
  • OpenGL/GLSL implementations not supporting signed float16_t and float zero breaks encoding of emission and hand flag in sign bits, causing visual issues

Removed Features

  • Removed all previously available tonemap operators other than Uchimura, SBDT (SomewhatBoringDisplayTransform) and Saturate/Clamp

GitHub Release

Файлы

RenderPearl v2.2.0-beta.9.zip(602.49 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.2.0-beta.9

Загрузчики

iris

Версии игры

1.211.21.11.21.21.21.31.21.41.21.5

Загрузок

2.9K

Дата публикации

May 11, 2025 at 3:46 PM

Загрузил

LuracasmusLuracasmus

ID версии