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Escheridia V2.4.0
release25 августа 2025 г.This update has been a long time coming, but I feel its finally ready for the public.
---Lighting---
- Completely overhauled lighting from the ground up
- There was a lot of feedback that the shader felt both too bright and too saturated so I've taken big steps to improve that
- Sunlight has been adjusted at all times of day
- Revamped nighttime lighting
- Ambient lighting has now been reworked.
- Ambient lighting used to be a fixed value, now it adjusts itself to be stronger while in a cave, allowing dimly lit areas to be more playable without messing with outdoor visuals
- Adjusted the shadow filter parameter, shadows should now be less mushy
- Updated shadow bias
- fine tuned the shadow bias to get the least amount of visual artifacts and best quality

- fine tuned the shadow bias to get the least amount of visual artifacts and best quality
---Atmosphere---
- Added Volumetric Fog!
- Volumetric fog is like the old screenspace godrays technique but doesn't disappear when you look away! Don't worry though, screenspace godrays are still in the shader if you prefer that method :)
- New and improved sky model
- Previously, the sky worked off a slightly modified vanilla sky calculation. The sky is now calculated with fully custom implementation! As a user you can customize the blending points of the horizon, zenith and ground components, as well as increase/decrease the rayleigh scattering coeficcient
- Improved the shader sun
- The sun now properly sets and rises and doesnt awkwardly flip positions.
- Fixed a strange bug with the sun where it could have black pixels in it
- Made the sun larger
- The moon no longer has a small glowing bit at night
- Star twinkle speed has been slightly tweaked
- Improved how bright the area around the sun is, it should now be perfectly visible on default settings (will account for other options at a later point)
- Reworked static fogs
- Base enviornment fog is no longer tied to the sky color. This change was done to prevent a visual issue
- Removed the static sun fog
- Border fog now cleanly blends with the enviornment
- Improved the blending and lighting of vanilla clouds

---Water---
- Improved reflections on water
- Updated wave pattern to be more wave-like
- Updated water fog while volumetrics are enabled
- The rays underwater are now fully volumetric and function more "realistically"
- Updated underwater fog rendering
---Materials---
- Improved SSS handling further
- Improved normalmap "handedness", they should be much less agressive and far more natural
- Added integrated PBR
- This feature is a very rough implementation and requires a lot of reworking but is functional, if using a resource pack, change RP mode to labPBR if its a pbr pack, if not leave it on hardcoded and the shader will handle it
---Post Processing---
- Updated bloom to be less intense
- Updated default colors
- Adjusted some internal tonemapping configs
- Default tonemap operator has been changed to Uncharted 2 AAAAND thats it folks. Another massive changelog for a nother massive improvement to the shader!
Escheridia V2.3.3.1
release27 июля 2025 г.Fixed an issue on certain drivers that would result in a load failure
Escheridia V2.3.3
release27 июля 2025 г.Oh man here comes another big update! get ready fellas!
This update improves on many old issues and improves many previous features!
---Lighting---
- Greatly improved lighting at all times of day
- Fixed an issue that resulted in poor lighting on flat surfaces and glancing angles
- Improved distribution of blocklight
- Improved distribution of skylight
- All indirect lighting now takes on proper diffuse lighting distributions
---Atmosphere---
- Adjusted fog values to lessen the "blue tint" previously present
- Improved the rendering of godrays
- They are now softer and condensed at the sun which also now means no jarring transition when looking towards the other side of the screen
---Weather---
Weather has seen some major adjustments since previous versions!
- Adjusted the timings of all weather transitions
- The transition time from regular to weather is now much improved. Its slower and lingers longer after rain has stopped
- Rain wetness now samples from the texture roughness so rough reflections can utilize per pixel data
- To put easily, when using a resourcepack, rain reflections will look better as it can use the whole texture information now
- Adjusted the angle and size of rainfall
- Improved rendering and blending of rain fog
---Water---
- Fixed an issue with above ground sky reflections rendering on water while underwater, creating blinding visuals
- Water waves now fade out based on intensity and distance from the player's position
- Waves can now be toggled off
---PBR Features---
- Improved the handling of Subsurface scattering
- By default it should now be less blown out and affect blocks in direct lighting less oddly
- Adjusted how specular is applied to get better results on specular highlights
- Tweaked the emissive intensity of blocks in both hardcoded and labPBR modes
- Made some big adjustments to SSR
- Fixed an old bug with SSR that would result in a weird line moving around as you moved the camera
- Fixed SSR "stretching" and halucinations and glancing angles (thanks to a code snippit from Dr Desten and JBritain for providing said snippit)
---Post Processing---
- Restored tonemap operator settings
- Adjusted intensity of bloom
- Tweaked the values of FXAA to be a little less agressive
Escheridia V2.3.2
release22 июля 2025 г.New update time! This one is quite smaller than previous updates but delivers some nice improvements to the shader overall!
---Lighting---
- Greatly improved lighting
- Added Lambertian diffuse lighting. Lighting is now properly physically based within a BRDF
- Adjusted the skylight intensity at most times of day
---Atmosphere---
- Improved the blending of fog between terrain and sky
- Improved sun fog visibility
- Added cave fog transitions
- Fog now fades out when entering a cave and a new fog will slowly roll in based on the current mood
- Improved godrays
- They now have a small cutoff range, making them look and feel less awkward
- Adjusted the MIE Scattering of the sky to be less intense
---Materials---
- Improved the handling of metals
- Fixed an oversight with emissives that resulted in them being less intense than intended and clipping to pure white
Escheridia V2.3.1
release19 июля 2025 г.Small bugfix patch to adress a few issues
---Water---
- Added more wave options
- You can now edit the pull, octave count, randomness, and spftmess of the waves
- Added undewater fog density option
- Updated underwater lighting to now include the sun scattering
- Imprved the rendering of sky reflections and fog on water
---Fixes---
- fixed an issue that caused the sky to bug out during rain
- Due to an oversight, rain wetness wasnt applying correctly, this has been fixed
Совместимость
Minecraft: Java Edition
1.20–1.21.8
Создатели

QuirkyPlague
Владелец
Детали
Лицензия:MIT
Опубликован:10 месяцев назад
Обновлён:3 месяца назад