
Allium Shaders
Allium, a Complementary Unbound edit. Push creativity to it's limits.
v2.0.6
release24 ноября 2025 г.Changes:
- Cloud lighting has more depth and color during sunrise and sunset
- Cloud shape has been tweaked
- Global Illumination Denoiser Tweaks
- Sky is a lot less pink and more blue and gold during sunrise and sunset.
- Raytraced Ambient Occlusion is now written on a seperate texture so that it properly occludes the main color rather than just global illumination and it's sky contribution (fixes transparent ao and boosts its intensity)
Fixes:
- Fixed NaNs on sky and temporal filtering
- Fixed Nether and End Broken with Global Illumination turned on
- Performance improvements
- Denoiser tweaks
- Fixed Ambient Occlusion intensity in shader settings
v2.0.5
release21 ноября 2025 г.Hotfix:
- Fixed reflections disappearing in higher shader setting presets
- Fixed Ambient Occlusion accumulating sky color rather than darkening
- Sky Contribution is now properly accumulating with rays
Tweaks:
- Less cloud sky color blend for more clarity on clouds
- Ambient Lighting changes to match sky contribution in RT
- Color Balances
v2.0.4
release21 ноября 2025 г.Changes:
- Added Denoiser to help with image stability and noise
- Temporal Bilateral Blur to blur out individual rays/noise
- Temporal Filtering Improvements
- Raytrace logic and accuracy improvements
- Lighting and color changes to help Raytraced Global Illumination fit better with the scene
- Denoiser settings
- Raytrace Sample quality now effects the spread of spherical harmonics for RT
- Raytrace Steps now affect how far a ray can reach from its initial bounce
- Raytrace is now written onto a different pass and then sampled into a blur for the denoiser
- Color Boost for gi now gives more accurate colors
- Raytrace Global Illumination intensity balance between bright blocks, emissive, and normal blocks
Bug Fixes:
- Fixed extremely noisy Global Illumination
- Fixed improper blend weights for (Rough) Reflections' temporal filtering in screenshot mode
- Fixed Raytrace Ambient Occlusion rendered over Global Illumination, causing it to cut off the closer GI rays got to a corner geometry
- Fixed Global Illumination rendering under waving foliage like flowers and grass (mitigated rather than completely removing it entirely)
- Fixed Raytrace Occlusion not properly darkening the shaded area and subtracting off the sky contribution
Allium v2.0.3
release18 ноября 2025 г.RT fixes
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2.0.2 was using a older ssrt prototype by accident, switched to a more updated for 2.0.3 (may be a bit more demanding but a lot more accurate)
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GI colorboost was too weak in 2.0.2 so boost has been increased (gi should no be more vibrant and accurate to colors)
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Slight decrease in visual noise from RT
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Improved ray accuracy
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Added RT view for debug
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Stricter Global Illumination bouncing by color
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Sample Counts and Step Refinement options should now have an effect on the overall quality.
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Fixed gray noise appearing in the distance
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Increased saturation in post since colors seem a bit washed out
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no official denoiser for rt yet...
Allium v2.0.2
release18 ноября 2025 г.- Finished Global Illumination (from Bliss Shaders by Xonk)
- Finished Water Rework
- Tweaked Cloud Coverage
- Fixed issue where screen goes black during night time rainy/stormy whether
- Cloud Quality is now 1.0 by default due to clouds layer artifact
- Performance improvements
- Nvidia bug fixes
Совместимость
Minecraft: Java Edition
Ссылки
Создатели

clorece
Владелец