Шейдеры/Allium Shaders
Allium Shaders

Allium Shaders

Allium, a Complementary Unbound edit. Push creativity to it's limits.

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v2.0.6

release24 ноября 2025 г.

Changes:

  • Cloud lighting has more depth and color during sunrise and sunset
  • Cloud shape has been tweaked
  • Global Illumination Denoiser Tweaks
  • Sky is a lot less pink and more blue and gold during sunrise and sunset.
  • Raytraced Ambient Occlusion is now written on a seperate texture so that it properly occludes the main color rather than just global illumination and it's sky contribution (fixes transparent ao and boosts its intensity)

Fixes:

  • Fixed NaNs on sky and temporal filtering
  • Fixed Nether and End Broken with Global Illumination turned on
  • Performance improvements
  • Denoiser tweaks
  • Fixed Ambient Occlusion intensity in shader settings

v2.0.5

release21 ноября 2025 г.

Hotfix:

  • Fixed reflections disappearing in higher shader setting presets
  • Fixed Ambient Occlusion accumulating sky color rather than darkening
  • Sky Contribution is now properly accumulating with rays

Tweaks:

  • Less cloud sky color blend for more clarity on clouds
  • Ambient Lighting changes to match sky contribution in RT
  • Color Balances

v2.0.4

release21 ноября 2025 г.

Changes:

  • Added Denoiser to help with image stability and noise
  • Temporal Bilateral Blur to blur out individual rays/noise
  • Temporal Filtering Improvements
  • Raytrace logic and accuracy improvements
  • Lighting and color changes to help Raytraced Global Illumination fit better with the scene
  • Denoiser settings
  • Raytrace Sample quality now effects the spread of spherical harmonics for RT
  • Raytrace Steps now affect how far a ray can reach from its initial bounce
  • Raytrace is now written onto a different pass and then sampled into a blur for the denoiser
  • Color Boost for gi now gives more accurate colors
  • Raytrace Global Illumination intensity balance between bright blocks, emissive, and normal blocks

Bug Fixes:

  • Fixed extremely noisy Global Illumination
  • Fixed improper blend weights for (Rough) Reflections' temporal filtering in screenshot mode
  • Fixed Raytrace Ambient Occlusion rendered over Global Illumination, causing it to cut off the closer GI rays got to a corner geometry
  • Fixed Global Illumination rendering under waving foliage like flowers and grass (mitigated rather than completely removing it entirely)
  • Fixed Raytrace Occlusion not properly darkening the shaded area and subtracting off the sky contribution

Allium v2.0.3

release18 ноября 2025 г.

RT fixes

  • 2.0.2 was using a older ssrt prototype by accident, switched to a more updated for 2.0.3 (may be a bit more demanding but a lot more accurate)

  • GI colorboost was too weak in 2.0.2 so boost has been increased (gi should no be more vibrant and accurate to colors)

  • Slight decrease in visual noise from RT

  • Improved ray accuracy

  • Added RT view for debug

  • Stricter Global Illumination bouncing by color

  • Sample Counts and Step Refinement options should now have an effect on the overall quality.

  • Fixed gray noise appearing in the distance

  • Increased saturation in post since colors seem a bit washed out

  • no official denoiser for rt yet...

Allium v2.0.2

release18 ноября 2025 г.
  • Finished Global Illumination (from Bliss Shaders by Xonk)
  • Finished Water Rework
  • Tweaked Cloud Coverage
  • Fixed issue where screen goes black during night time rainy/stormy whether
  • Cloud Quality is now 1.0 by default due to clouds layer artifact
  • Performance improvements
  • Nvidia bug fixes

Совместимость

Minecraft: Java Edition

1.20–1.21.101.18–1.19.41.16–1.17.11.14–1.15.21.12–1.13.21.10–1.11.21.8.9–1.9.4

Создатели

clorece

clorece

Владелец

Детали

Лицензия:LicenseRef-Complementary-License
Опубликован:6 месяцев назад
Обновлён:2 недели назад