
CraftEngine
serverside mod framework for custom items, blocks, recipes and more
0.0.66.2
beta9 декабря 2025 г.- Fix the issue where, in extremely rare cases, custom blocks from datapacks fail to be applied in one chunk due to asynchronous paper chunk generation.
- Fixed some translateable components not displaying correctly on 1.20.2-1.21.4
- Added debug optimize-furniture-structure command to optimize the furniture saved in structure nbt files
- Added some methods to improve compatibility with plugins that using old furniture API
0.0.66
beta6 декабря 2025 г.New Features:
- Refactored the furniture system, including some API changes, introducing furniture variants and ray tracing, while adding more furniture rendering element types and options.
- Simplified model texture configuration for some common items.
- Improved the order of tintable leaves in auto-state allocation.
- Enhanced snbt reading logic.
- Improved block entity state switching logic to effectively reduce visual issues.
- Enhanced template value parameter types, default values, and related processing logic.
- Added entity culling feature for better client performance.
- Added command to control entity rendering distance.
- Added strict UUID verification and intelligent download rate limiting for self-hosting.
- Added new function types:
set_exp,set_level,play_totem_animation,close_inventory,clear_item,if_else,when,damage_item,cycle_block_property. - Added new condition type:
inventory_has_item. - Added new item settings:
hat-height,keep-on-death-chance,destroy-on-death-chance,drop-display,glow-color. - Added new item behaviors:
liquid_collision_furniture_item,ceiling_block_item. - Added new smithing recipe post-processor:
keep_custom_data. - Added new block behavior:
drop_exp_block. - Added category display conditions and all-item categories.
- Added
custom-model-data/imagedebug command. - Added
item clearcommand to remove CraftEngine items. - Added
%checkceitem_%placeholder variable. - Added more direct datapack generation support, allowing direct calls to CraftEngine block IDs and generating multi-state blocks.
- Added support for Z-axis rotation in block models and removed the 90-degree limit.
- Added hardcoded property name
rotationto support creating 8-16 directional blocks like banners. - Added
to-inventoryparameter to supportdrop-lootdirectly dropping into inventory.
Bug Fixes:
- Fixed issue where messages from some chat plugins could not apply custom image tags.
- Fixed errors caused by interacting with seat block behavior after reloads.
- Fixed issue where sometimes container doors in
simple_storage_blockcould not close properly. - Fixed issue where server spawn chunks did not correctly apply datapack custom blocks.
- Fixed issue where
consume-replacementcould not properly handle stacked items. - Fixed startup errors caused by other plugins holding custom disc items.
- Fixed mining interruption issues caused by other plugins.
- Fixed incorrect eye height retrieval while riding entities.
- Fixed issues with ModelEngine block entity rendering.
0.0.65
beta1 ноября 2025 г.New Features:
- Enhanced interaction experience with improved handling for various scenarios
- Added support for various resource pack features in 1.21.9+
- Implemented various text component support for 1.21.8+
- Added
ingredient-substituteoption to allow custom items to equivalently replace vanilla items in vanilla recipes - Added
client-bound-data/materialsupport for shulker boxes, bundle bags, and block entities - Added
block-stateitem data type to improve block placement experience - Added
transparentparameter for quick transparent model generation - Improved
auto-stateparameters with ID assignment for consistent results - Added magma plant example
- Added
disable-item-operationsoption in config.yml for network optimization - Added
default-materialconfiguration option in config.yml - Model sections now support direct file path specification
- Added
deceive-bukkit-materialoption in config.yml - Added
shadow-radiusandshadow-strengthoptions for furniture and entity rendering - Synced internal assets for 1.21.10
- Added
has_playercondition type - Added
visual-result,functions, andconditionssupport for smithing recipes - Added
craft-remainderoption for items - Added
l10ntag for packet-level translation - Command feedback now uses l10n system with personalized responses per player locale
- Added
merchant_trade,remove_entity,update_block_property, andtransform_blockfunctions - Added
pick_uptrigger for items - Added extended YAML value format
- Added
itemchain parameter forentity - Added
tintable/non-tintable leavesfor auto-state option - Added
if_elseandwhenconditions - Added
optimizationsection for resource pack in config.yml - Added
seat_blockbehavior
Optimizations:
- Improved auto ID allocation speed (reduced from 3-5ms to 0.5ms in test environment)
- Optimized network performance for chunk data remapping (~30% faster)
- Optimized network performance for text component replacement in 1.20.2+ (~15% faster)
- Enhanced
visual resultandfunctionshandling for shift clicks in crafting/smithing - Comprehensively optimized crafting-type recipe efficiency by avoiding Bukkit API mirror objects
- Improved performance of updating lights during chunk loading
- Enhanced seat functionality for furniture
Bug Fixes:
- Fixed
sounds.landnot being triggered after 0.0.63.8 update - Improved merging of legacy override-based models
- Fixed custom payload network issue on 1.21.8+
- Fixed crafter block outputs visual results incorrectly
- Fixed other components not applying when using
visual-resultfor smithing recipes - Fixed condition bypass issue when both
conditionsandvisual-resultwere enabled - Added validation for equipment textures and sounds
- Improved compatibility with UniverseSpigot 1.21.8+
0.0.64-hotfix
beta6 октября 2025 г.- Fixed
reednot properly loaded since the previous update - Fixed sha256 not generated for some s3 host providers
0.0.63
beta14 сентября 2025 г.Celebrating the release of v0.0.63! 🎉 This version introduces the concept of block entities for the first time. However, I sincerely apologize that the furniture refactoring originally planned for v0.0.63 has been postponed to v0.0.64.
After the comprehensive furniture refactoring in v0.0.64, I expect to launch the second part of the block entity update in v0.0.65. Please note that the current tick functionality of block entities does not work properly on Folia, and block entity rendering is incompatible with FastAsyncWorldEdit operations. These issues will be addressed and improved in v0.0.65.
New Features
- Added block behaviors:
change_over_time_block,simple_storage_block,toggleable_lamp_block,bouncing_block,liquid_flowable_block - Added item behavior:
wall_block_item - Added block entity types:
simple_storage,simple_particle,wall_torch_particle - Added visual recipe result options
- Added Gaussian distribution number type
- Added
max-damageitem data - Added block settings:
friction,jump-factor,speed-factor - Added
worldguard:regioncondition type - Added function types:
teleport,toast - Added default configurations:
safe_block,amethyst_torch,sofa - Added option for strict player UUID validation
Bug Fixes
- Fixed errors caused by
keep_componentsin smithing recipes - Fixed player head item display errors for clients below 1.21.4 during obfuscation
- Fixed model display issues for block-based items for clients below 1.21.4 during obfuscation
- Fixed block sounds not emitting from the center of the block in some cases
- Fixed missing recipes for default configuration palm door
- Fixed mismatched keys in some language files
- Fixed
BlockBreakEventstill dropping vanilla loots when item drops were cancelled by other plugins - Fixed incorrect matching of
onPlacein block behaviors for some versions - Fixed model generation errors when using
item_modelcomponent in specific paths on version 1.21.2 - Fixed potential death from falling anvil issues with netherite anvils
- Fixed
concrete_blocknot solidifying immediately upon contact with liquid surfaces - Fixed issues with using
minecraft:componentproperties inminecraft:conditiontype item models - Fixed errors when using workbench to repair tools on 1.20-1.20.4
Optimizations
- Optimized server-side item placement handling when players click the recipe book
- Optimized chunk and world read/write performance and thread safety
<global>now supports use in other plugins- Slightly adjusted the position of some options in
config.yml - Improved random ID generation logic for
attribute-modifiers - Improved the
enchantableoption, now also prevents items from being enchanted on anvils - Improved the
commandfunction, addedas-eventandas-opoptions - Improved the
match_block_propertycondition to support vanilla block state matching - Improved judgment logic for
liquid_collision_block_item - Improved lighting system tick logic, added option for asynchronous lighting updates
- Improved
external-itemconstruction logic, detecting potential circular build issues categorynow supports adding duplicate item IDs
Compatibility & Integration
- Added item source support for:
Zaphkiel,Slimefun,SX-Item,HeadDatabase - Compatible with the latest
lobfileAPI - Re-compatible with MythicMobs item generation to support variable parsing
Refactoring & API
- Refactored the client mod, please update your client mod and server plugin promptly
- Refactored the recipe system for higher performance and more accurate judgment (the only drawback is that all recipe performance consumption will be counted as generated by this plugin in
spark:<) - Reorganized the file structure of default configurations for better clarity
- Strictly divided dependency scope class loaders to avoid non-API related libraries being referenced by other plugins
- Added
isFirstReloadmethod toCraftEngineReloadEvent - Added methods to
CraftEngineBlocks/Items/Furnitureto retrieve all loaded configurations - Added APIs for block entity rendering, ticking, and storage
- Added
AsyncResourcePackCacheEventto support other plugins caching their own resource packs in CraftEngine and participating in resource pack generation
Совместимость
Minecraft: Java Edition
Создатели
Xiao-MoMi
Владелец