
CelestCombat
A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging.
v1.0.9
release31 мая 2025 г.CelestCombat - Version v1.0.9
🛡️ New Features
- GriefPrevention Integration: Added comprehensive barrier system for GriefPrevention claims
- Configurable barrier materials and detection radius
- Permission-based bypass system with multiple access levels
- Customizable push-back force for claim boundaries
- Per-World Configuration: Both WorldGuard and GriefPrevention protections now support per-world enable/disable settings
- Granular control over which worlds have protection active
- Improved server performance by disabling protection in unused worlds
⚡ Performance Improvements
- WorldGuard Barrier Optimization: Significantly improved WorldGuard barrier performance
- Reduced CPU overhead during barrier detection
- More efficient boundary checking algorithms
- Smoother player experience when approaching protected zones
🐛 Bug Fixes
- Fixed potential memory leaks in barrier detection systems
- Resolved edge cases where barriers could appear in wrong locations
- Improved error handling for invalid world configurations
v1.0.8
release29 мая 2025 г.CelestCombat - Version v1.0.8
🛠️ Bug Fixes
- Fixed Folia compatibility issue - Kill reward execute error commands now run properly on Folia servers
- Improved data persistence - Kill reward and newbie protection data is now saved to
.ymlfiles for better reliability and performance
🔄 Changes & Improvements
- Removed permission-based kill rewards - Streamlined the kill reward system by removing permission dependencies
- Refactored command structure - Complete overhaul of the command system for better organization and maintainability
✨ New Features
-
Trident Riptide Cooldown - Added cooldown functionality for tridents with the Riptide enchantment to prevent spam usage
-
Kill Reward Commands - Introduced comprehensive kill reward command system with the following options:
/cc killReward check <player> [target]- Check kill reward cooldown status/cc killReward clear <player>- Clear kill reward cooldowns for specific players/cc killReward clearAll- Clear all kill reward cooldowns server-wide
-
Newbie Protection System - Brand new feature to protect new players with dedicated commands:
/cc newbieProtection give <player>- Grant protection to new players/cc newbieProtection remove <player>- Remove protection when no longer needed/cc newbieProtection check <player>- Check current protection status
v1.0.7
release23 мая 2025 г.CelestCombat v1.0.7 - Update Log
🆕 New Features
Enhanced WorldGuard Safezone Protection
- Client-Side Barriers: Barriers are now entirely client-side for improved server performance
- Selective Visibility: Only combatants see barriers - other players can pass through without issues
- Configurable Barrier Blocks: Customize barrier materials to match your server theme
Complete Trident Management System
- Trident Cooldowns: Full cooldown system with per-world configuration
- Combat Timer Integration: Optional combat timer refresh when trident lands
- World-Specific Bans: Restrict trident usage in specific worlds
New Administrative Commands
/celestcombat removeTag <player>- Remove a player from combat/celestcombat removeTagWorld <world>- Remove all players from combat in a world/celestcombat removeTagAll- Remove all players from combat server-wide- Console Support: All commands can now be executed from console
🔧 Improvements
Simplified Permissions
- Unified Structure: All command permissions merged into
celestcombat.command.use - Easier Management: Single permission node for all administrative functions
Enhanced Multi-World Support
- Better Compatibility: Improved integration with Multiverse-Core and Worlds plugins
- Per-World Settings: More granular control over world-specific configurations
📋 Configuration Updates
New configuration options have been added for:
- Trident management settings
- Enhanced WorldGuard barrier customization
- Debug mode toggle
v1.0.6
release10 мая 2025 г.⚔️ CelestCombat - Version 1.0.6
New Features
🛡️ SafeZone Protection Improvements
- Push Force Control: Added new
push_forcesetting that determines how strongly players are repelled when attempting to enter SafeZones while in combat. Higher values will push players further from SafeZone borders.- Configurable in
safezone_protection.push_force(default: 1.5)
- Configurable in
🏹 Combat Mechanics Enhancements
- Ender Pearl Combat Reset: Added new
refresh_combat_on_landoption to control whether a player's combat timer should be refreshed when landing an Ender Pearl.- Configurable in
enderpearl.refresh_combat_on_land(default: false) - When enabled, landing an Ender Pearl will reset the combat timer, preventing escape tactics
- Configurable in
Bug Fixes
- Fixed various minor bugs and improved performance
- Enhanced compatibility with latest Minecraft version
Reminders
- Remember to back up your config before updating
- The language system now supports custom languages - check the config header for instructions
📋 Config Example for New Features
safezone_protection:
enabled: true
push_force: 1.5 # New setting - controls knockback strength
enderpearl:
refresh_combat_on_land: false # New setting - toggles combat timer reset
v1.0.5
release9 мая 2025 г.Celest Combat - Update Log
Version 1.0.5 (May 2025)
Bug Fixes
- WorldGuard Integration: Improved barrier system to prevent players from entering protected regions without visible barrier blocks - now more accurate and less intrusive
- Folia Compatibility: Resolved a scheduler conflict that prevented kill reward commands from executing properly
New Features
- Command Control System: Added a whitelist mode for commands during combat
- Players can now switch between blacklist mode (blocked commands) and whitelist mode (allowed commands)
- Provides more flexibility for server configurations
Kill Reward System Improvements
-
Global Cooldown: Added option for a server-wide kill reward cooldown that affects all players
- New
use_global_cooldownsetting in the configuration - When enabled, any kill will trigger a cooldown for all kill rewards across the server
- New
-
Permission-Based Cooldowns: Added support for permission-specific cooldown durations
- Configure different cooldown times based on player permissions
- Permission format:
celestcombat.cooldown.[group](e.g.,celestcombat.cooldown.vip) - Custom groups include VIP, MVP, and Elite with respective cooldowns of 12h, 6h, and 3h
Notes for Server Administrators
- The new whitelist mode for commands provides greater flexibility for controlling which commands can be used during combat
- When upgrading, review your cooldown settings as the new global cooldown option may change behavior if enabled
- Permission-based cooldowns allow for rewarding premium players with faster cooldown times
For any issues or feedback, please report them on our GitHub repository or Discord server.
Совместимость
Minecraft: Java Edition
Создатели

Nighterr
Владелец