
Universal Enchants
Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone?
[FABRIC] [1.21.11] UniversalEnchants v21.11.0
release16 декабря 2025 г.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v21.11.0-1.21.11] - 2025-12-16
Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling, Blast Protection, Projectile Protection, Thorns, Curse of Binding, Curse of Vanishing
[NEOFORGE] [1.21.11] UniversalEnchants v21.11.0
release16 декабря 2025 г.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v21.11.0-1.21.11] - 2025-12-16
Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling, Blast Protection, Projectile Protection, Thorns, Curse of Binding, Curse of Vanishing
[FABRIC] [1.21.10] UniversalEnchants v21.10.3
release19 ноября 2025 г.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v21.10.3-1.21.10] - 2025-11-19
Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in survival mode when a usable item (like a shield) is held in the offhand
[v21.10.2-1.21.10] - 2025-11-15
Changed
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
[v21.10.1-1.21.10] - 2025-10-23
Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same for protection
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when creating a new world
[v21.10.0-1.21.10] - 2025-10-08
Changed
- Update to Minecraft 1.21.10
[NEOFORGE] [1.21.10] UniversalEnchants v21.10.3
release19 ноября 2025 г.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v21.10.3-1.21.10] - 2025-11-19
Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in survival mode when a usable item (like a shield) is held in the offhand
[v21.10.2-1.21.10] - 2025-11-15
Changed
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
[v21.10.1-1.21.10] - 2025-10-23
Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same for protection
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when creating a new world
[v21.10.0-1.21.10] - 2025-10-08
Changed
- Update to Minecraft 1.21.10
[NEOFORGE] [1.21.10] UniversalEnchants v21.10.2
release15 ноября 2025 г.Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v21.10.2-1.21.10] - 2025-11-15
Changed
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
[v21.10.1-1.21.10] - 2025-10-23
Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same for protection
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when creating a new world
[v21.10.0-1.21.10] - 2025-10-08
Changed
- Update to Minecraft 1.21.10
Совместимость
Minecraft: Java Edition
Создатели
LunaPixelStudios
Studio
Fuzs
Владелец