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Scorched Guns 2

Scorched Guns 2

A pack featuring a variety of guns, mobs, dungeons and more!

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Scorched Guns 2 0.5.5

release17 ноября 2025 г.
  • Fixed Viventrum dupe bug
  • Fixed some raid issues on server
  • Nerfed Cog Mace damage slightly,
  • Fixed missing tagging
  • Added a few new animations ( Huge thanks to albatroz!)
  • Fixed Missing recipe for Hammer GL
  • Lowered blast radius for HE grenade and Bouncy Grenade
  • Thunderhead allows swapping to Krahg rounds
  • Fixed Custom melee animation guns failing to play
  • Reworked Turret Recipes so they can be obtained earlier
  • Added Mine Unit
  • Added Shock Coil
  • Added Metal Detector
  • Reduced Damage for Grenade
  • Decreased Geothermal Vent spawn rate
  • Lowered height for niter patches
  • Decreased spawn rates of all mobs
  • Slight decrease to default enemy gun damage

Scorched Guns 2 0.5.4

release9 ноября 2025 г.
  • Fixed localization for bump stock
  • Buffed carbine weapons stats
  • Buffed Hot barrel damage heavily
  • Added the Mother Ghast mob, rare spawn in nether, and a member of Piglin Raids
  • Added The Minksy Laser Rifle (thanks to albatroz once again!)
  • Added the Mas Peddler
  • Added the Teslock Rifle
  • Added the Libertas
  • Added Jury Rigged Wrist Breaker
  • Nerfed Plasmabuss
  • Added Whistler Sniper
  • Added Blooper Grenade Launcher
  • Added Triquetra Grenade Launcher
  • Added Hammer GL Grenade launcher
  • Added Truant Grenade Launcher
  • Actually Added Frog Dart projectile
  • Added Zilk 45
  • Added Hyperbaria
  • Added 4 Grenade rounds, High Explosive, Bouncy, Gas and Fire
  • Added 2 new epic cog chamber rooms thanks to Jadn
  • Reworked Sculk Resonator
  • Added TONS of new building blocks thanks to Jadn
  • Added new plasma shotgun sounds
  • Reworked Choke Bombs
  • Added the Praetor Mob
  • Added Ammo swap system
  • Moved tons of variables from General to Projectile
  • added gun durability damage variable
  • Gunner mobs using guns with reusuable ammo dont produce it anymore
  • A few gun stat tweaks
  • Added the Viventrum tameable mob
  • Added config for signal beacon spawning chance
  • Added explosive~~ capabilities to the trauma unit
  • Cog/Robot enemies get inflicted with Slowness from sulfur clouds
  • Cleaned up the bearpack shell code, more inline with other projectiles
  • Entity muzzle flash position reworked
  • Redesigned Blunderer
  • Added Kiln Gun
  • Added Waraxe
  • Redid scope sensitivity stuff, should help with choppy issues
  • Shell catcher now attempts to add to inventory if no casing pouch present
  • Reworked Dissident animations
  • Added Niter Patches in caves
  • Overhauled Advanced composter, produces niter and phosphor rarely in comparison to bone meal
  • Added Finforcer Mob to Ocean Raids
  • Overhauled Attachment Screen
  • Added Create Ironworks compat
  • Added the Sulfurhead Mob
  • Added Weird Flesh
  • Visual Overhaul for Hive and Swarm
  • Optimized Sulfur Clouds
  • Added Spirulida to Ocean Tier
  • Rechambered Marlin to Gibbs
  • Buffed the other ocean guns
  • Hornlin/piglins now dont convert if wearing a respirator (mod tag of Gas mask)
  • Reload Byproduct now attempts to add to casing pouch if present
  • Scamppanzer takes heavily decreased explosive damage now
  • Overhauled Supply Scamp Animations, more lively now. Including Dance animation
  • Split up the creative menu into 3 tabs, items, blocks and guns
  • Lowered Guano spawn rates
  • Decreased Peal requirement for sculk cells
  • Overhauled cog minion visually, can wear helmets now
  • Improved Shulkshot projectile
  • Added Iron Mask
  • Simplified Gunpowder requirements for rounds
  • Fixed Dozier Sights
  • Fixed incorrect tagging for CR4K mining laser
  • Fixed bug with scrolling mouse and automatic guns
  • Fixed Draw animation bugs
  • Supply scamp (and viventrum) use Repair kits for healing

Scorched Guns 2 0.5.3

release24 октября 2025 г.
  • Fixed the dissident sounds (provided by Razzller)
  • Fixed fake soul fire stacking on itself
  • added fixed mold textures (thanks to jadn once again)
  • fixed blueprint bug
  • Removed some additional remnants of redcoat stuff
  • increased distance from player for raid spawning
  • added config for days between raids
  • allowed for raid boss/henchmen to spawn with nbt stuff
  • fixed raid henchmen sometimes spawning with incorrect tier stuff
  • added config timeout for raid bosses (default 10 minute raid)
  • White flag despawns henchmen too
  • Raids shouldnt crash if boss despawns
  • Fixed Charge weapons maintaining charge after swapped
  • improved a bunch of the stuff regarding sky carriers, visual and mechanical
  • Curse of binding now works on attachments (creative mode allows removal still)
  • Gun tiers restructured, easier for addons to add new tiers
  • Added damage falloff for all guns
  • Scaled down the laser sight slightly
  • Extended barrel and muzzle brake attachments now increases damage falloff range
  • Fixed the bumpstock to work more consistently, has a variable increase depending on initial fire rate so all guns benefit
  • Its tooltip just displays increased fire rate since its varies significantly per gun
  • Fixed double application of damage decrease for standard silencer oop
  • Enemy turrets ignore players with invisiblity
  • Player turrets ignore entities with invisiblity (unless range module attached)
  • Turret projectiles more closely match the behavior of the rounds it fires, (gibbs increase xp, etc)
  • Added shatter round compat for turrets
  • Removed gibbs from basic turret, added shatter rounds
  • Buffed Bearpack damage for turret
  • Added Armor penetration variable to Turret Json
  • Added bunch of new EPIC blocks thansk to Jadn!
  • Fixed Anthralite knife not being able to harvest grass
  • Bayonets serve as knives as well
  • Readded the sensitivity multiplier for scopes
  • POSSIBLY fixed scope bug with choppy input, havent pinpointed whats causing it but made some changes that might help
  • Fixed cogknight held item position
  • overhauled blaze rod projectile (used by nervepinch) a lot cooler now
  • Tweaked some trade recipes

Scorched Guns 2 0.5.2

release22 октября 2025 г.
  • Added Raids!

  • Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops)

  • Each tier of raid drops a required trophy item to craft the next tier's blueprint

  • Added Flare gun to manually call raids

  • Added Flares to call raids, found in structures, mob drops, and trades.

  • Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other

  • Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level

  • Heavy Shot lowered to uncommon rarity

  • Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level

  • Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level

  • Removed complicated damage decrease for sharpshooter

  • Fixed Some enchantments not being compatible/ added some incompatibilities

  • increased diamond steel blend output slightly

  • Fixed Sculk gun sound effect

  • Added Halloween stuff for scamps

  • Added more entity gun behavior to config

  • added gun knockback stat to guns, bunch of guns now do more knockback

  • added player check before stuff for improved hitboxes, shouldnt crash game now

  • Gun effects no longer trigger when in creative

  • Bunch of new great textures mainly for exo suit stuff from JaDn

  • Added config for mob block destruction using guns

  • Vents and Vent Collectors are now data driven

  • Added Blaze powder as a rare drop for sulfur vents

  • Added config for performance sulfur cloud, much less particles

  • Overhauled cog chambers

  • Fixed some bugs with Scamppanzer

  • Added 3d models for throwables

  • Removed Redcoat (rip)

  • Added the Redcoat armor set

  • Added the Scrap Armor set

  • Added the Subjugator Mob

  • Added the Adjudicator Mob

  • Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer

  • Added Guano Candle, a light source that can slowly attract bats

  • Added some guano recipes for Farmers delight Compost

  • Added placeable phosphor

  • Tweaked Phosphor, Sulfur and Niter effects on crops to be different

  • Increased Mob gun damage by default

  • Added Vicious Acid, can destroy curses!

  • Added some new threats to structures

  • Fixed some more exo suit bugs (who's suprised)

  • Fixed dolphins grace bug

  • Fixed The Merchants despawn time being too small

  • Added new dissident sounds thanks to the Razzler

  • Fixed Hornlin leg armor position

  • Added a bunch of new Asgharian Bricks thanks to Albatroz once again

  • Hullbreaker can now break wooden blocks

  • Fixed custom melee animations not playing properly

  • Progression properly updates when crafting guns

  • removed old scamp controller from forge tools tag

Scorched Guns 2 0.5.1

release10 октября 2025 г.
  • Fixed Inquisitor particles
  • fixed Krahg Round bugs
  • Shell Catcher and Phantom rounds are incompatible with each other
  • Fixed Cog Mace bypassing shield
  • TONS of visual bugs fixed ( HUGE thanks to JaDn for compiling them)
  • Bunch of new way better textures thanks to Jadn again!
  • Final contribution from the great Jadn, spanish lang updates!
  • Fixed Aiming Reload bug
  • Heavily lowered Drop chance for piglin guns
  • added drop weight to gunner mob json
  • Some gun stat tweaks n fixes

Совместимость

Minecraft: Java Edition

1.20–1.20.1

Создатели

ribss498

ribss498

Владелец

Детали

Лицензия:GPL-3.0-or-later
Опубликован:1 год назад
Обновлён:4 недели назад