Scorched Guns 2 0.5.5
release17 ноября 2025 г.- Fixed Viventrum dupe bug
- Fixed some raid issues on server
- Nerfed Cog Mace damage slightly,
- Fixed missing tagging
- Added a few new animations ( Huge thanks to albatroz!)
- Fixed Missing recipe for Hammer GL
- Lowered blast radius for HE grenade and Bouncy Grenade
- Thunderhead allows swapping to Krahg rounds
- Fixed Custom melee animation guns failing to play
- Reworked Turret Recipes so they can be obtained earlier
- Added Mine Unit
- Added Shock Coil
- Added Metal Detector
- Reduced Damage for Grenade
- Decreased Geothermal Vent spawn rate
- Lowered height for niter patches
- Decreased spawn rates of all mobs
- Slight decrease to default enemy gun damage
Scorched Guns 2 0.5.4
release9 ноября 2025 г.- Fixed localization for bump stock
- Buffed carbine weapons stats
- Buffed Hot barrel damage heavily
- Added the Mother Ghast mob, rare spawn in nether, and a member of Piglin Raids
- Added The Minksy Laser Rifle (thanks to albatroz once again!)
- Added the Mas Peddler
- Added the Teslock Rifle
- Added the Libertas
- Added Jury Rigged Wrist Breaker
- Nerfed Plasmabuss
- Added Whistler Sniper
- Added Blooper Grenade Launcher
- Added Triquetra Grenade Launcher
- Added Hammer GL Grenade launcher
- Added Truant Grenade Launcher
- Actually Added Frog Dart projectile
- Added Zilk 45
- Added Hyperbaria
- Added 4 Grenade rounds, High Explosive, Bouncy, Gas and Fire
- Added 2 new epic cog chamber rooms thanks to Jadn
- Reworked Sculk Resonator
- Added TONS of new building blocks thanks to Jadn
- Added new plasma shotgun sounds
- Reworked Choke Bombs
- Added the Praetor Mob
- Added Ammo swap system
- Moved tons of variables from General to Projectile
- added gun durability damage variable
- Gunner mobs using guns with reusuable ammo dont produce it anymore
- A few gun stat tweaks
- Added the Viventrum tameable mob
- Added config for signal beacon spawning chance
- Added explosive~~ capabilities to the trauma unit
- Cog/Robot enemies get inflicted with Slowness from sulfur clouds
- Cleaned up the bearpack shell code, more inline with other projectiles
- Entity muzzle flash position reworked
- Redesigned Blunderer
- Added Kiln Gun
- Added Waraxe
- Redid scope sensitivity stuff, should help with choppy issues
- Shell catcher now attempts to add to inventory if no casing pouch present
- Reworked Dissident animations
- Added Niter Patches in caves
- Overhauled Advanced composter, produces niter and phosphor rarely in comparison to bone meal
- Added Finforcer Mob to Ocean Raids
- Overhauled Attachment Screen
- Added Create Ironworks compat
- Added the Sulfurhead Mob
- Added Weird Flesh
- Visual Overhaul for Hive and Swarm
- Optimized Sulfur Clouds
- Added Spirulida to Ocean Tier
- Rechambered Marlin to Gibbs
- Buffed the other ocean guns
- Hornlin/piglins now dont convert if wearing a respirator (mod tag of Gas mask)
- Reload Byproduct now attempts to add to casing pouch if present
- Scamppanzer takes heavily decreased explosive damage now
- Overhauled Supply Scamp Animations, more lively now. Including Dance animation
- Split up the creative menu into 3 tabs, items, blocks and guns
- Lowered Guano spawn rates
- Decreased Peal requirement for sculk cells
- Overhauled cog minion visually, can wear helmets now
- Improved Shulkshot projectile
- Added Iron Mask
- Simplified Gunpowder requirements for rounds
- Fixed Dozier Sights
- Fixed incorrect tagging for CR4K mining laser
- Fixed bug with scrolling mouse and automatic guns
- Fixed Draw animation bugs
- Supply scamp (and viventrum) use Repair kits for healing
Scorched Guns 2 0.5.3
release24 октября 2025 г.- Fixed the dissident sounds (provided by Razzller)
- Fixed fake soul fire stacking on itself
- added fixed mold textures (thanks to jadn once again)
- fixed blueprint bug
- Removed some additional remnants of redcoat stuff
- increased distance from player for raid spawning
- added config for days between raids
- allowed for raid boss/henchmen to spawn with nbt stuff
- fixed raid henchmen sometimes spawning with incorrect tier stuff
- added config timeout for raid bosses (default 10 minute raid)
- White flag despawns henchmen too
- Raids shouldnt crash if boss despawns
- Fixed Charge weapons maintaining charge after swapped
- improved a bunch of the stuff regarding sky carriers, visual and mechanical
- Curse of binding now works on attachments (creative mode allows removal still)
- Gun tiers restructured, easier for addons to add new tiers
- Added damage falloff for all guns
- Scaled down the laser sight slightly
- Extended barrel and muzzle brake attachments now increases damage falloff range
- Fixed the bumpstock to work more consistently, has a variable increase depending on initial fire rate so all guns benefit
- Its tooltip just displays increased fire rate since its varies significantly per gun
- Fixed double application of damage decrease for standard silencer oop
- Enemy turrets ignore players with invisiblity
- Player turrets ignore entities with invisiblity (unless range module attached)
- Turret projectiles more closely match the behavior of the rounds it fires, (gibbs increase xp, etc)
- Added shatter round compat for turrets
- Removed gibbs from basic turret, added shatter rounds
- Buffed Bearpack damage for turret
- Added Armor penetration variable to Turret Json
- Added bunch of new EPIC blocks thansk to Jadn!
- Fixed Anthralite knife not being able to harvest grass
- Bayonets serve as knives as well
- Readded the sensitivity multiplier for scopes
- POSSIBLY fixed scope bug with choppy input, havent pinpointed whats causing it but made some changes that might help
- Fixed cogknight held item position
- overhauled blaze rod projectile (used by nervepinch) a lot cooler now
- Tweaked some trade recipes
Scorched Guns 2 0.5.2
release22 октября 2025 г.-
Added Raids!
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Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops)
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Each tier of raid drops a required trophy item to craft the next tier's blueprint
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Added Flare gun to manually call raids
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Added Flares to call raids, found in structures, mob drops, and trades.
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Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other
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Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level
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Heavy Shot lowered to uncommon rarity
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Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level
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Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level
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Removed complicated damage decrease for sharpshooter
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Fixed Some enchantments not being compatible/ added some incompatibilities
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increased diamond steel blend output slightly
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Fixed Sculk gun sound effect
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Added Halloween stuff for scamps
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Added more entity gun behavior to config
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added gun knockback stat to guns, bunch of guns now do more knockback
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added player check before stuff for improved hitboxes, shouldnt crash game now
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Gun effects no longer trigger when in creative
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Bunch of new great textures mainly for exo suit stuff from JaDn
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Added config for mob block destruction using guns
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Vents and Vent Collectors are now data driven
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Added Blaze powder as a rare drop for sulfur vents
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Added config for performance sulfur cloud, much less particles
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Overhauled cog chambers
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Fixed some bugs with Scamppanzer
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Added 3d models for throwables
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Removed Redcoat (rip)
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Added the Redcoat armor set
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Added the Scrap Armor set
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Added the Subjugator Mob
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Added the Adjudicator Mob
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Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer
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Added Guano Candle, a light source that can slowly attract bats
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Added some guano recipes for Farmers delight Compost
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Added placeable phosphor
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Tweaked Phosphor, Sulfur and Niter effects on crops to be different
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Increased Mob gun damage by default
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Added Vicious Acid, can destroy curses!
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Added some new threats to structures
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Fixed some more exo suit bugs (who's suprised)
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Fixed dolphins grace bug
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Fixed The Merchants despawn time being too small
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Added new dissident sounds thanks to the Razzler
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Fixed Hornlin leg armor position
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Added a bunch of new Asgharian Bricks thanks to Albatroz once again
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Hullbreaker can now break wooden blocks
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Fixed custom melee animations not playing properly
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Progression properly updates when crafting guns
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removed old scamp controller from forge tools tag
Scorched Guns 2 0.5.1
release10 октября 2025 г.- Fixed Inquisitor particles
- fixed Krahg Round bugs
- Shell Catcher and Phantom rounds are incompatible with each other
- Fixed Cog Mace bypassing shield
- TONS of visual bugs fixed ( HUGE thanks to JaDn for compiling them)
- Bunch of new way better textures thanks to Jadn again!
- Final contribution from the great Jadn, spanish lang updates!
- Fixed Aiming Reload bug
- Heavily lowered Drop chance for piglin guns
- added drop weight to gunner mob json
- Some gun stat tweaks n fixes
Совместимость
Minecraft: Java Edition
Создатели

ribss498
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