Oceanic Expanse 1.2.2
release18 сентября 2025 г.Translation Update and minor fixes
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Added Coconut Palm Saplings now automatically grow into full Trees
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Added Russian Translations (submitted by K-LAgama)
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Updated Simplified Chinese Translations (submitted by SaltOvOFish)
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Again lowered Frozen Ocean spawning to match prior values
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Fixed Shelly Sand not allowing Sugar Cane or desert plants atop
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Fixed Shelly Sand particles being client-side only
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Fixed Tridents improperly saving non-player entities (submitted by Nischhelm)
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Fixed Dolphin Spawns registering when Dolphins are disabled
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Updated version into to 1.2.2
Oceanic Expanse 1.2.1
release4 апреля 2025 г.Quick fixes
- Fixed Drowned Shipmates missing a translation
- Fixed issue #130, lowered Frozen Ocean spawn rates to original values
- Updated version into to 1.2.1
Oceanic Expanse 1.2.0
release3 апреля 2025 г.The MAGIC (and also Dolphins) Update!
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Added new Entities
- Dolphins
- Follows players sprinting in water, granting Dolphin's Grace
- Requires both Air and Water, and will abandon AI tasks to seek these out
- Neutral, and calls for help of nearby Dolphins when hurt
- Currently, can be bred using Cooked Lobster
- Drops some Cod on death
- 10% chance to spawn as a Baby
- Drowned Shipmate
- Summoned via Captain's Call
- Will follow, attack with, and defend their Owner
- Can be equipt with items in the Mainhand, Offhand, and Head slots
- Headwear items, Skulls (+ Pickled Head), Pumpkins, and Glass (+ Stained Glass) are worn on the Head
- Shield items, Arrows (+Tipped +Spectral), Conduit Charm, Conch, Nautilus Shells, and Magic Conchs are held Offhand
- Conduit Charm is passively utilized
- Conches and Magic Conches are utilized in combat
- Has 4 unqiue skins, randomly chosen when spawned
- Dolphins
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Added new Blocks
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Stagnant
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Focuses a Laser on any mobs within range ~ This laser operates hte same as the Guardians: Visual charge for 2 seconds, requires line of sight
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Requires Prismarine around it, range scales with quanity
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64 blocks makes it 'Elder', giving Mining Fatigue in a short range and increasing laser damage
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Underwater TNT
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A version of TNT that operates underwater
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Block drop chance, and water removal chance are configurable
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Added new Items
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Magic Conch
- Crafted via 1 Pearl and 1 Conch
- When obtained, a random 'Resonance' is placed on the magic conch
- Has 32 durability
- When used, applies effects based on the attached 'Resonance'
- Resonance is randomly set when obtained
- Cannot have Unbreaking or Mending applied
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Seeping Potions
- A Potion, which applies Seeping, same as any other potion
- Brewed using a Tropical Slime Block
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Added new Effects
- Dolphin's Grace
- Increases Horizontal Swim Speed
- Seeping
- Spawns a Tropical Slime when the afflicted entity dies
- This scales with the potion's amplifier ~ This is added as a counterpart to modern minecraft's Oozing effect
- Spawns a Tropical Slime when the afflicted entity dies
- Dolphin's Grace
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New Enchantment
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Nor's Rebound
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Exclusive to the Heavy Boots
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Bounces the user upon landing
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Bounce amount scales per level (2 bounces at level 2, ect)
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If distance fallen is short, will bring you to around the height you fell from
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This curves harshly
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Added Resonances
- Special effects applied by Magic Conchs
- Brine's Breath
- Inflicts Slowness and Descent to nearby entities
- Non-Players are given Slowness 2
- Captain's Call
- Summons a Drowned Shipmate, who is owned by their summoner
- Uses 4 durability per use, giving it only 8 overall uses ~ Damage only occurs if the entity is properly summoned
- Summoned Shipmate inherits the name of the Conch if it is custom
- Sea's Serenade
- Grants Regeneration and Dolphin's Grace to nearby entities
- Undead entities are given Instant Health, which deals 6 damage to them
- Wave Wail
- Forces nearby entities away from the user
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Made many adjustments to existing content:
- All mobs that can breed will have their children inherit persistence from their primary parent
- All Fish now face the direction they are swimming better
- Clams
- Clams now convert held items, mineralizing them into Pearls
- Fully configurable
- Moved Clam functionality to an AI task
- Clams no longer close when a Player is near ~ The intention was to made harvesting difficult, but combined with them opening randomly and being underwater, it was just annoying
- Clams now convert held items, mineralizing them into Pearls
- Drown Converting
- Added the vanilla sound
- Drowned
- Have a slowed water drag when hurt (matching standard enitites) ~ This prevents them from getting flung away when hit
- Can now (near)fully utilize Riptide
- Improved Targeting AI
- Uses a unique emissive texture between the normal and Captain
- Lowered the config Captain spawn chance to
0.01(was5) ~ This math scaled far differently than I initially thought - Captains now are given a Conch with a random Sound
- Captains Conch usage moved to the Magic Conch AI task, so they utilize the same effects as Captain's Call
- Dulse
- Slowed growth speed by 75% (From 20% to 5% chance per random tick)
- Growth speed further lowers by 1.25% per neighboring Dulse ~ This is to encourage distancing
- Lowered drops to only 4 at full age
- Palm Trees
- Now only have a 75% chance to each Flowing Palm Leaves
- Lobsters
- Now literally equip their Saddle into the chest slot, and drop the exact Saddle on death ~ This means attached attributes are utilized by the Lobster, as it is worn
- Molting now pulls from a Loot Table
- Can be NBT defined in
MoltLootTable, just like how the DeathLootTable works- This includes
MoltLootTableSeed, self explaitory
- This includes
- Can be NBT defined in
- Multiple fish (Cod, Salmon, and Tropical Fish) will now swim away from nearby players
- Riptide
- Added Player animations when in use (spinning w/ surrounding graphic)
- Added a slighy jump if used on ground ~ This helps the player move when on the ground
- Spawn Buckets
- Added vanilla sounds for collecting and releasing entities
- New
blockNBT can define the block placed by the bucket when used
- Sea Oats
- Are placed in their short state
- Tropical Slimes
- Fire Resistance now prevents evaportion from fire/the Nether
- Turtle Eggs
- Added all vanilla sound effects (Stomping, Breaking, cracking, Hatching)
- Sneaking prevents breaking while standing atop
- Spawns particles when placed atop sand
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New Config options
- Add a recipe for Packed Ice ~ Default disabled
- Add XP drop on Turtle Egg smash, with configrable amount
- Clams
- Full conversion list of Input Item > Minutes to convert > Resulting item
- Dolphins
- Enabling
- Enabling Dolphin's Grace granting
- Enabling the requirement for Air
- Magic Conch
- Enabling
- Setting durability
- Add all Resonances to the Creative Tab
- Seeping
- Enabling
- Enabling Potion Brewing
- Stagnant
- Enabling
- Spawned Particles
- Emitted light
- Mobs to not target
- Underwater TNT
- Enabling
- Chance to remove Water
- Chance to drop destroyed blocks
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Rewrote many parts of water dectection logic, should function far better
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Adjusted recipe config logic to be a bit more reliable
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All instances of Water Submerged checks replaced with
isInsideOfMaterial -
Reorganized many parts of the .lang file
- Removed unnecessery use of
setSeedfor most entities
- Fixed Entity list configs not working with modded entities
- Fixed Icebergs improperly generating in worlds with a non-default Sea Level
- Fixed Turtles breaking their own eggs
- Fixed issue #119, Liquids from other mods can be bucketed again
- Fixed issue #123, generations works perfectly with modern Fluidlogged API
- Fixed issue #128, Drown Conversions now work in Fluidlogged Blocks
- Fixed issue #129, Coral Blocks now properly detect Fluidlogged Blocks
Oceanic Expanse 1.1.6
release10 января 2025 г.Better Log Warnings and some Bugfixes
- Better clarified the text when a Drowned detects injected AI, as to better warn and inform the end user of the exact issue
- Fixed issue #113, Fish no longer cause a ticking entity crash
- Fixed issue #115, Coquina Outcrops only generate atop Sand now
- Updated all version info to 1.1.6
Oceanic Expanse 1.1.5
release22 декабря 2024 г.Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER
- Added a frame 0 to the Tropical Slime animation
~ This just helps clear some log spam - Buffed the spawning of Tropical Slimes
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
~ They were far, far too rare before, this hopefully should help them appear more often
- This includes doubling their Spawn Weight, and removing unnecessary checks and chances
- Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
- This includes all associated recipes such as Smelting or Crafting into Bisque
- Crab and Lobster Bisque recipes disable if their respective mob is disabled
- Fixed issue #98, Coquina will move past wood when generating
- Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
- Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
- Fixed issue #104, Palm Logs can now make Charcoal
- Fixed issue #105, Fish no longer may enter Boats
- Fixed issue #106, Drowned should use proper swimming animations again
- Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
- Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
- Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
- Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
- Updated all version info to 1.1.5
Совместимость
Minecraft: Java Edition
Создатели
SirSquidly
Владелец
