
Create: Propulsion
A mod that adds redstone magnets, optical sensors, thrusters and more to the Create mod. All stuff works with Valkyrien Skies 2!
Список изменений
Features:
- Changed lodestone tracker behavior. Now it outputs redstone signal in the direction compass points at, instead of outputting it in the opposite direction. You can invert tracker by wrenching it
- Added [Shift] descriptions to fuels that can be used in thruster
- Added CC:T peripheral for physics assembler
- Optical lenses now can be washed in cauldron
Bugfixes:
- Fixed thrusters losing IFluidHandler CC:T peripheral capability. Now you can use methods like pushFluid again!
- Fixed that one annoying issue with particles emitting after ship with thruster unloads and reloads back
- Thrusters no longer damage entities through walls
- Fixed optical sensor beam not rendering when camera is inside of the beam
- Fixed wrong magnets AO due to lack of cullface annotation in model file
Balance:
- Changed default thrust/consumption multipliers for CDG and TFMG fuels
- Turpentine can now be used in CDG generators
Small changes:
- Removed shimmer compat
- Quite a lot of internal changes that does not affect anyone other than people looking at propulsion code :P
- Debug command now displays debug graphics for thrusters
- Updated ru_ru lang
- Updated de_de lang (Thanks to DoktorCraft23!)
- Updated zh_cn lang (Thanks to LogicWheat!)
- Added Immersive Engineering and Immersive Petroleum fuels compat (Thanks to LogicWheat!)
Файлы
createpropulsion-0.2.1.jar(554.09 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.2.1
Загрузчики
forge
Версии игры
1.20.11.20.21.20.31.20.41.20.51.20.6
Загрузок
27.7K
Дата публикации
August 12, 2025 at 2:42 AM
Загрузил
DeltaSF