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Confluence: Otherworld

Confluence: Otherworld

An expansion mod that combines Minecraft and Terraria

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Confluence: Otherworld 1.2.0-beta

beta9 октября 2025 г.

Changelog (1.2.0-beta)

⚠️ Important Notes:

Disclaimer: This is a beta version. Please back up your save files before playing!
If you encounter bugs not listed below, please report them via GitHub Issues.

  • The Wall of Flesh still has major issues. Only the Hill of Flesh can be defeated relatively normally, but it has known problems:
    • The central hitbox is problematic and hard to hit.
    • The hitbox is misaligned; press F3+B to view the correct location.
    • Summoning it clears a large area—summon far away from player activity zones.
  • The extra inventory system has been refactored. Back up your save if you're concerned about item loss.
  • Temporary recipes for dyes/paints (except red/green/blue and echo paint) have been removed; now crafted via the dye vat.
  • Hardmode transition causes significant lag and long duration by default. You can configure it to switch instantly (shorter time, but TPS halts).
  • Unfinished items are hidden by default in creative mode tabs; enable via config.
  • Known but unresolved issues:
    • NPCs sell Pylons when Waystones mod is installed, but purchase fails.
    • Summons (e.g., bees, imps) don’t benefit from summon damage boosts.
    • Worm head animation glitches.
    • Goblins sink underwater.
    • Brain of Cthulhu and Eater of Worlds spawn with reduced HP.
    • Targeting issues with yoyos and summons in liquids.
    • Harpies and wyverns only spawn on blocks.
    • Jungle, snow, desert, ocean, and pink slimes are not neutral during daytime.
    • Bee backpack doesn’t increase bee staff attack speed.
    • Opal set bonus doesn’t work.
    • Speed boost from set bonus disappears when unarmed.
    • Fisherman loot table doesn’t distinguish pre/post Wall of Flesh.
    • Star Cannon causes frame damage.
    • Biome mods may disable single evil biome functionality.

🛠️ Fixes:

  • Z-fighting on some mob models.
  • Granite and marble cave generation holes.
  • Worm Y-axis rotation glitches and head stuttering.
  • Team button disappearing.
  • Regrowth staff stack limit set to 1; prevents harvesting immature crops.
  • Events syncing to wrong player.
  • Spear interaction triggers attacks.
  • Bullet crash issues.
  • Crashes from duplicate accessory equipping.
  • Slimes not hitting players.
  • Humanoid mobs not rendering boots.
  • Killing minions drops coins.
  • Dungeon altar gravestone text not localized.
  • Eater of Worlds can drown; flying fish take fall damage.
  • Magic guns consuming mana disables Mana Flower.
  • Set bonus attribute loss bug.
  • Guns double-dipping damage boosts.
  • Grappling hooks pushed by water.
  • Boulders killing players with Totem of Undying active.
  • Hammer bypasses block breaking progress.
  • Coin and mana star pickup range broken.
  • Sneak-right-click on altar with shield in offhand fails.
  • Cattail misaligned.
  • Evil ice blocks don’t spread; crimson doesn’t spread logs/leaves.
  • Bosses treated as banners.
  • Yoyos can’t hit worms.
  • Killing worm body doesn’t drop loot.
  • Enemy banner texture errors and no drops.
  • Mana regen delay triggered even at 0 mana cost.
  • Block attributes not reset when switching save stages.
  • Chair sitting position error.
  • Bug net crash when catching mobs in vehicles.
  • Bugs and birds can die from fall damage.
  • Poison dart traps sometimes spawn out of bounds and cause lag.
  • Treasure chests no longer burn.
  • Incorrect bait consumption rates.
  • Star Cannon lacks infinite piercing.
  • Switching to peaceful mid-boss fight drops treasure bag.
  • Guns trigger melee and shoot simultaneously.

⚙️ Optimizations:

  • Affix display positions.
  • Summon damage boosts apply to summons.
  • Banner unlock message only shown once.
  • Indestructible items can now be enchanted at anvil.
  • Magic weapons can be enchanted directly.
  • Model textures, recipes, mod performance, item value, trade lists, achievements, game details.
  • Potion and accessory detection, expanded entity tracking config.
  • Spelunker effect hides hidden blocks.
  • Hidden blocks now hidden in debug screen.
  • Metal detector ignores hidden blocks.
  • JEI shows environmental crafting conditions.
  • Bottles and bottled water interact with cauldrons.
  • Grabber plant root render offset.
  • Corruption caves generate along surface.
  • Potions and effects now show tooltips.
  • NPC dialogue buttons.
  • Stage data desync after respawn or dimension change.
  • King Slime smooth scaling.
  • Eater of Worlds roaming AI and segmented spawn.
  • Event trigger logic optimization.
  • Item rarity colors compatible with Legendary Tooltips and Item Borders.
  • Some tools/weapons show HD icons in tooltips (disabled if Legendary Tooltips installed).
  • EntityTracker render system fully rebuilt; added target-lock pointer mode (disabled by default).
  • Configurable via pause menu > Mods > EntityTracker > Config...
  • Supports texture packs for pointer icons.
  • Added pointer easing, size config, recent entity tracking, refresh rate, independent toggles.
  • Easter egg pointer: add minecraft:villager|3body:normal_white|rainbow:2 to tracking list for rainbow pointer around villagers.
  • Thin honey blocks no longer obstruct vision.
  • Extra inventory toggle for info accessories.
  • NPCs teleport home if 64m away (unless player is within 32m).
  • House check/set/remove via extra inventory buttons.
  • Event system render efficiency.
  • Recolored spelunker effect.
  • Terra potion recipes moved to startup config, JEI supported.
  • Altars allow taking full item stacks.
  • Sticky bombs no longer float.
  • Some swords gain sweeping arc (player-centered cone); can swing in air.
  • Some swords support auto-swing; all auto-swing swords use sweeping arc.
  • Hellfire potions, more projectiles show particles; wand particle feedback improved.
  • More item value data (includes vanilla materials).
  • Night’s Edge and Blade of Grass can hit Endermen.
  • Accessory affix damage boosts now merged as “+n% All-Class Damage”.

🔧 Adjustments:

  • Limited worm/wyvern roaming and targeting height.
  • Special bullets deal more damage.
  • Increased ninja set drop chance from King Slime treasure bag.
  • Reduced luck effects from balloon pufferfish, frog leg, golden carp.
  • Nurse no longer heals players proactively; can heal debuffs.
  • Monster defense adjustments.
  • King Slime jumps 4 times; jumps twice at low HP in Expert Mode.
  • Queen Bee flies horizontally only; minor AI tweaks; minion cap.
  • Slightly reduced Life Crystal spawn rate.
  • Fishing rods now consume bait on cast, not reel; bait shown on rod tooltip.
  • Night’s Edge range tripled.
  • Bee projectiles (from accessories/grenades) now have static invincibility frames.
  • Blood Moon mobs no longer ignore light level.
  • Lowered underground mine trap rate.
  • Refined event details.
  • Nerfed Demon Scythe damage.
  • Increased Sculk Wisp attack speed.
  • Gravity reversal key changed to ↑; jump allowed while reversed.
  • Buffed some swords, nerfed others’ attack speed.
  • Wool-to-string recipe reduced to 2.
  • Mod bombs use Terra-style explosions (toggleable).
  • All arrows except wooden now disappear on landing.
  • Terra’s Nether mobs now spawn in Ash biome.

🆕 New Content:

  • New animals, enemies, weapons, tools, blocks.
  • Mounts can be equipped and have hotkeys.
  • Summoner helmet enchantments (conflicts with Protection).
  • Platinum and gold ores with detonators.
  • Bestiary: hover top-right of mob box, press JEI usage key (U) to jump (requires JER).
  • Zoologist spawns after unlocking 34 bestiary entries.
  • Large chandelier: multi-block decorative item with physics and flame control (blue dungeon version added).
  • Boss relics implemented.
  • Trial Hall now grants Confluence rewards.
  • Loom: used for silk-related items.
  • Dye Vat: crafts paint/dyes with RGB mixing.
  • New small animals, jellyfish series.
  • Complete fisherman quest system.
Quest FishesBiomeHeight RangeEra
Glowing Mushroom
amanita_fungifin-64~320
The Crimson
bloody_manowar-64~320
ichorfish-64~320hard mode
The Corruption
cursedfish-64~320hard mode
eater_of_plankton-64~320
infected_scabbardfish-64~320
Snow & Icy
fishron-64~40hard mode
mutant_flinxfin-64~40
pengfish40~320
tundra_trout40~260
Jungle & Lush
catfish40~260
derpfish40~260hard mode
mudfish-64~320
tropical_barracuda40~260
Forest Like
bunnyfish40~260
slimefish40~260
zombie_fish40~260
Desert
scarab_fish-64~320
scorpio_fish-64~320
Ocean
capn_tunabeard40~320hard mode
clownfish40~320
Honey
bumblebee_tuna-64~320
Space
angelfishexcluding the three evil biomes260~320requires defeating a boss first
cloudfishexcluding the three evil biomes260~320requires defeating a boss first
wyverntailexcluding the three evil biomes260~320hard mode
Cave
demonic_hellfishexcluding the three evil biomes-64~0
fishotronexcluding the three evil biomes-64~0
guide_voodoo_fishexcluding the three evil biomes-64~0
hungerfishexcluding the three evil biomes-64~0hard mode
Cave~Underground
batfishexcluding the three evil biomes-64~40
bonefishexcluding the three evil biomes-64~40
jewelfishexcluding the three evil biomes-64~40
spiderfishexcluding the three evil biomes-64~40
Surface
dirtfishexcluding the three evil biomes0~260
dynamite_fishexcluding the three evil biomes40~260
fallen_starfishexcluding the three evil biomes40~320
the_fish_of_cthulhuexcluding the three evil biomes40~320
harpyfishexcluding the three evil biomes40~320
The Hallow
pixiefish40~320hard mode
unicorn_fish40~260hard mode
mirage_fishThe Hallow-64~40hard mode
  • Graveyard and Ecto Mist crafting: zombies spawn during daytime and won’t burn until leaving graveyard.
  • Buffs can be toggled via inventory icons.
  • Hill of Flesh and Wall of Flesh: defeating either triggers Hardmode (summon by throwing Guide Voodoo Doll into Nether lava or pushing Guide in).
    • Due to Minecraft chunk loading, summoning via doll won’t kill the Guide.
  • Hardmode transition default causes ~10 min lag; can be configured for ~2 min halt instead.
  • New ores and tools: cobalt, palladium, mythril, orichalcum, adamantite, titanium.
    • Minecraft lacks cross-save mechanics, so all variants unlock (up to 9) via Pwnhammer breaking corruption/crimson altars.

Confluence: Otherworld 1.1.5

release2 сентября 2025 г.

Changelog (1.1.5)

New Content

  • Witch Doctor NPC now spawns.
  • Added crafting recipe for Goblin Battle Standard.
  • Added Bloody Tear.
  • Added Binoculars (from Eye of Cthulhu Treasure Bag).
  • Added decorative marble and granite blocks.
  • Added cattail vegetation.
  • Added Yoyo weapon series.
  • Added Spear weapon series.
  • Added Demon Scythe spell book.
  • Added Hellwing Bow.
  • Added Spiky Ball.
  • Added Brazilian Portuguese, Spanish, and Lithuanian language support.
  • Added Money Trough (Flying Piggy Bank).

Notes

  • Removed temporary crafting recipes related to paint.

Bug Fixes

  • Fixed performance issues caused by incorrect cattail vegetation generation.
  • Fixed ash wood in ash forests being incorrectly converted to oak wood.
  • Fixed “Dungeon Heist” achievement not triggering.
  • Fixed abnormal boss stat values.
  • Fixed an issue where Shadow Orbs and Crimson Hearts generated during Goblin Invasions could not be destroyed and caused crashes.
  • Fixed crash caused by damaging entities during certain events.
  • Fixed missing granite block tag.
  • Fixed compatibility issues between certain events and the Lithium mod.
  • Fixed repeated event broadcast messages on servers.
  • Fixed chunk loading deadlock caused by interactions between Twilight Forest, c2me, and events.
  • Fixed built-in connected textures sometimes failing to load.
  • Fixed errors when withdrawing coins from the Piggy Bank or reloading a save.
  • Fixed humanoid monster skeletons not rotating correctly with shaders enabled.
  • Fixed Touhou maid trades sometimes disappearing.
  • Fixed various incorrect item sell prices.
  • Shellcreepers will no longer retract into their shells when they have no target.
  • Fixed NPC dialogue errors.
  • Fixed NPCs failing to move when standing on glass.
  • Fixed house detector not functioning correctly.
  • Fixed trade data sometimes desynchronizing.
  • Beds can now set spawn points during a Blood Moon.
  • Fixed worms sometimes failing to properly clear body segments.
  • Fixed grappling hooks floating in midair after their attached block is destroyed.
  • Fixed crash when placing Confluence weapons in item display frames.
  • Fixed Nurse AI to throw healing potions accurately.
  • Fixed worm AI behavior.
  • Fixed chunk loading deadlock caused by fishermen.
  • Fixed JEI recipe transfer not working with the Heavy Workbench.
  • Adjusted Imp hitbox size.
  • Reduced stutter when certain monsters rotate.
  • Fixed crash when using Night’s Edge on dedicated servers.
  • Fixed Touhou maids only gaining health once when using Life Crystals.
  • Fixed incorrect spawn height for desert underground houses.
  • Fixed flying enemies not slowing down after losing their target when damaged.
  • Fixed Demon Eyes facing the wrong direction.
  • Reduced chance of flying enemies pathfinding through walls.
  • Fixed items being purchased again when releasing the mouse after trading.
  • Fixed Sky Island generation issues.
  • Fixed incorrect word order in NPC arrival/departure messages.
  • Fixed incorrect Hellstone generation.
  • Eye of Cthulhu will now check for existing spawn queues before spawning naturally.
  • Fixed possible NPC null reference crash.
  • Fixed incorrect damage for the Bee’s Knees bow.

Improvements

  • NPC trades now load asynchronously for better performance.
  • Updated Hellforge model, particle effects, and sounds.
  • Added some dynamic light sources.
  • Items thrown into the Shimmer Cauldron can now be transmuted.
  • Certain projectiles can now be interrupted when hit.
  • Added new animations for Goblin Sorcerers.
  • Added quick-sell functionality for faster inventory clearing.
  • Volcanoes now display explosion particle effects.
  • Added JEI support for NPC trades.
  • Frostbite effect now applies the vanilla Frozen debuff.
  • Dead Man’s Chest is now hidden in the Jade mod UI.
  • Unlocking a banner now triggers a system broadcast message.
  • Eye of Cthulhu dash now leaves an afterimage.

Balance Changes

  • Increased Goblin Scout spawn rate.
  • Reduced spawn rates for various Nether creatures.
  • Lowered maximum spawn height for worm-type enemies.
  • Adjusted Blood Moon enemy spawn weights.
  • Rebalanced Nether creature spawn weights.
  • Tweaked Demon Spit particle effects.
  • Hostile ranged mages now flinch when hit.
  • Reduced sell prices of iron items (excluding anvils).
  • Increased Fossil Armor toughness from 1 to 2.
  • Adjusted Demon Scythe projectile speed to better match vanilla behavior.
  • Changed daytime from 6:00–18:00 to 4:30–19:30.
  • Beekeeper’s bees are no longer invincible.
  • Boomerangs no longer produce trails when returning.
  • Adjusted baobab and ebony tree spawn rates.
  • Reduced Blood Moon trigger chance from 1/9 to 1/15.
  • Changed gold coin item ID from golden_coin to gold_coin.
  • Increased boomerang damage.

Confluence: Otherworld 1.1.4

release16 июля 2025 г.

Notes:

  • The temporary recipes for Bug Web (bug_net) and Apple Pie (apple_pie) have been removed
  • The following temporary recipes have been removed and purchased by the Mechanic:
    • Switch
    • 1/2 second timer (timers_1_2)
    • 1/4 second timer (timers_1_4)
    • Red Wrench
    • Yellow Wrench
    • Blue wrench
    • Green Wrench
    • Wire cutters
    • Mechanical Len
  • Obsidian Rose has been removed from Shadow Chests in Nether's Spires and dropped by Fire Imps

Fixes:

  • Corrected some text translation errors
  • Fixed the Nether Spire missing obsidian bricks
  • Fixed missing granite from the Sky Island Treasure Room and incorrect names for Sky Chests
  • Fixed a bug where the Eater of Worlds had low head damage
  • Crash with Touhou Little Maid (Thanks to Tartaric Acid for his help!)
  • Use a Luanr lib with MANIFEST.MF modified to prevent some dedicated server from being unrecognized
  • Apple skin no longer shows health restore and hunger restore when using the Legacy food style.
  • Fixed an issue where the Dungeon Golden Key would not be consumed
  • Fixed items not stacking when moving items quickly in the smithing table
  • If the backpack is full, critters caught with the Bug Net will not despawn
  • Fixed an issue where NPCs would sometimes pan
  • Fixed the corruption jade ore block status incorrectly
  • Fixed nature's gift generation error
  • Fixed missing gold bricks on the surface of the dungeon
  • In the temporary recipe, the orange dye required for the synthesis of the turquoise dye in the turquoise dye was corrected to cyan dye
  • Interacting with NPCs with a charged weapon no longer causes the weapon to start charging
  • The Angler's quest refreshes properly after the player skips the night
  • Fixed a bug where the Dark Shake (smoothie_of_darkness) required a campfire to craft
  • Fixed the night_edge->nights_edge and Chinese names (Night-> Night's Edge) and the English name (Night Edge->Night's Edge)
  • Effect immunity accessories no longer useless in NeoForge 21.1.174+
  • Fixed a crash in the Angler quest probability
  • Fixed an issue where the dungeon's equipment prefix was fixed
  • The Alchemy Table now prioritizes matching recipes that require more ingredients
  • Trees grown from saplings are no longer replaced with yellow willow trees
  • Whips no longer spawn particles when the game is paused
  • Pressing E in the guide dialog no longer opens the trading screen and exits directly

Improvements:

  • Further increases the number of Life Crystals in the Glowing Mushroom biome
  • Reduced the sound volume of the Ice Blade
  • Some textures, model optimizations, and additions
  • Nature's Gift is now added to the Fishing-Treasure Pool in the Jungle biome
  • JEI allows items to be transferred when viewing the recipe for the heavy workbench
  • Evil materials, Evil Seeds, can now to be shimmer transmutation
  • Jade can show the hammer digging type
  • Zombie arms are rendered using a model
  • More item tooltips added
  • The "/clear" command now retrieves items from the extra inventory
  • Tossing and picking up coins will play a special sound effect (thanks to Callister Corvus!)
  • The decayeder has a special sound effect (thanks to Callister Corvus!)
  • Heavy Workbench allows matching Shaked and Shapeless crafting tables (but special crafting, e.g. map expansion, book cloning, was not allowed)
  • The corresponding biome now generates weeping vines
  • Allows the use of data maps to define invulnerable ticks caused by mob attacks
  • Using a gun in creative mode no longer breaks blocks
  • Extractinator products can now be searched in JEI
  • Rocket Boots sound effects (thanks to Callister Corvus for the production!)
  • Ground friction penalty is waived when the player uses a hook
  • Replenish some item value
  • Seeds will not be in the ammo slot by default when picked up (can be changed in configuration)
  • Add a brief cooldown period to the recall potion to prevent the use of an extra bottle
  • Configurable to decide whether or not to broadcast NPC arrival and death messages
  • Night's Edge effect has been changed to aurablade
  • Altar tooltips have been moved to the hotbar
  • Honey Buckets and four bottomless buckets have capability
  • The mod's vanilla type recipe is unlocked when the player obtains the material
  • Players who do not have JEI installed will be alerted when interacting with the guide (EMI will not be alerted too)
  • New configuration for the HUD, allowing the player to modify the offset of mana, health, and extra inventory button
  • Terra Curios' keybinding category redirect to the Confluence's category
  • Terra Entities, Terra Curios, and Confluence sound effects have subtitles

Adjustments:

  • Muramasa's damage increased by 2
  • Reduces post-evil bosses tool attacks
  • Reduce the use of CD for Flower of Fire
  • Greatly increased the damage of all mage weapons again
  • Increased damage from most guns by varying magnitudes
  • Reduced whip weapon damage by 2
  • Reduced the mark damage of whip weapons
  • Lowered the ingredients required for crafting the Iron Golem Staff.
  • The painter's spawn condition has been changed to any 8 NPCs
  • Hellstone blocks other than Hellstone ore no longer flow lava
  • Space Guns and Bee Guns use magic ranged damage
  • Wand of Spark reduces gravity limit (same range as Frost Wand)
  • Glowing mushrooms will appear at a higher brightness
  • Recipes for Confluence gold equipment
  • Mana storage type has been changed to float, which will make mana cost finer and mana regeneration faster
  • Change the recipe of the signal Adapter.
  • Change the recipe for the Timer series
  • Dungeon Guardian damage limit (can only deal 1~2 damage each time)
  • Skeletron's head is limited when he has a hand (45% damage limit per hand)
  • Downsizing the size of structural calcite caves, granite caves

What's new:

  • Compatibility with WayStones mods (NPCs will sell pylons)
  • Entity tracker points to Flying Monsters, and Wall Piercing is now the default configuration
  • Recipes for Sawmill
  • Keg (Ale can be obtained by right-clicking on the keg with a Mud)
  • Bewitching Table (right-click it to gain Bewitched effect)
  • Compatible with Loot Beams Reforks
  • A batch of weapons compatible with better combat (thanks to AdriMark!)
  • Compatibility with Arsnouveau (can be switched on and off in compatible configurations)
  • Iron's Spells 'n Spellbooks compatibility (toggleable in compatibility configuration)
  • Compatibility with Xaero's (World/Mini) Map (if the backpack contains a wormhole potion, you can click on the player's image in the world map to teleport it)
  • Allow players to fish in honey
  • Implementation: Beenade, Rockfish, Evil Wooden Gear
  • Desert and Ice biomes now generate separate Sandstone Chests, Ice Chests
  • Water chests generate in the Overworld
  • Dungeon Finding Ritual (current tutorial includes Crypt Note, Tombstone Ruins, and Ponder of Create)
  • Dungeons now have two underground floors (previously generated chunks do not automatically update the second floor)
  • New Bonus Set
    • Ash (Ash Set) set
      • Full set: Reduces fire damage by 50%
    • Pumpkin Set
      • Full set: Triggers 4 classes to increase damage by 10%
    • Obsidian Set
      • Helmet: 8% increased summon damage
      • Chestplate: Increases the maximum number of minions by 1
      • Leggings & Boots: 4% increased summon damage
      • Full set: Increases whip attack range by 30%, increases attack speed by 15%, increases summon damage by 15%
    • Flinx Set
      • Breastplate: Increases summon damage by 5% and increases max minions by 1
    • Wizard Set
      • Gem Robes: Increases a certain amount of maximum mana and decreases a certain amount of mana cost according to the corresponding gem robes
  • New Enchantment(The following enchantments have a chance to be obtained in each random enchantment book reward, surface, underground, cave layer, empty island village, dungeon, and treasure chest)
    • Mana Regeneration: Increases the amount of mana that naturally regenerates, allowing enchantment to magic weapons or armor up to three levels, increasing mana regeneration by 10% per level (in conflict with high-efficiency mana)
    • Efficient Magic: The less mana, the less mana is consumed, allowing enchantment to magic weapons, Meet the formula 'Cost Ratio = 0.5 + Remaining Mana / Max Mana * 0.5' (conflicts with Mana Regeneration)
    • Mana Mending: Restore an item's durability when the mana used once exceeds the threshold, and the amount recovered is rounded down to the amount above the threshold. The scope of application is the same as that of empirical patching, with a maximum of three levels, with a threshold of 8 points for the first level, and a threshold of 2 points for each level (conflicting with the empirical patch)
    • Celestial Absorption: Magic weapons that deal magic damage have a chance to drop stars, and can only be enchanted on magic weapons; Up to 2 levels, each level increases the chance by 10% (conflicts with Demonic Mitigation)
    • Soothed Mana: Reduces the duration of Mana Sickness, which can only be enchanted on magic weapons; Up to 2 levels, each level reduces duration by 10% (conflicts with Sky Dome)
    • Arcane Protection: The amount of mana drawn when taking damage is a certain percentage of the maximum mana value multiplied by the value of the damage taken, and the damage canceled is the value of the product of the damage taken by that ratio; Up to 4 levels, each level provides a 5% ratio, and a maximum of 80% damage immunity (conflicts with the Protective enchantment)
    • Spell Desperation: The lower the remaining mana ratio, the higher the attack power, and can only be enchanted on magic weapons, up to the second level; Formula 'Final Damage = (1 - Mana Remaining/Max Mana) * Enchantment Level' (Clashes with Mystic Surge)
    • Mystic Surge: The higher the remaining mana ratio, the higher the attack power, and can only be enchanted on magic weapons, up to level 2; Calculation formula 'Final Damage = Remaining Mana / Max Mana * Enchantment Level' (Clash with Anti-Demon Fury)
  • New NPCs:
    • Mechanic (found in the Mechanic's Hut on the second floor of the Dungeon, which requires a key to unlock it, which is in the chest on the third floor of the Dungeon)
    • Traveling Merchant (spawns between 4:30 AM and 12:00 PM daily, with a 22.12% chance of spawning per day)
    • Clothier (Wearing the Clothier Voodoo Doll and killing it at night will summon Skeletron again)
  • Feature: gem caves
  • New monsters
    • Piranha (spawns in jungle water)
    • Fire Imps, Demons, Voodoo Demons (spawned in the Nether)
    • Snow Monsters, Undead Vikings (spawn under ice)
  • New animals
    • Birds, Crested Blue Magpies, Red Magpies (spawn in forests, plains)
    • Bunnies, Exploding Bunnies, Ducks, Squirrels (spawning in forests and plains, except Exploding Bunnies)
  • New summoning staff
    • Sparrow Staff (Tree of Life Chest Chance Acquisition)
    • Imp Staff
    • Sculk Staff (gain chance of killing the Warden)
    • Flinx Staff
  • Event system
    • Slime Rain
      • This archive has been running for more than 30 minutes
      • Each event should run 85-180 minutes apart
      • There can only be one Slime Rain event in a world
    • Bloody Moon
      • full moon
      • The time should be between 13800-22000
      • There can only be one Blood Moon event in a world
    • Goblin Army
      • Requires the player to have used at least 5 Life Crystals
      • Evil blocks(Shadow Orbs or Crimson Hearts) have been destroyed once
      • There can only be one Goblin event in a world

Confluence: Otherworld 1.1.3

release2 июня 2025 г.

Fixes:

  • Fixed Daedalus Stormbow craash
  • Disabled piglin invasion events
  • Aligned the actual wand damage with the damage in the item tooltip
  • Fixed the issue that falling stars could not interact and did not fall
  • Allows gun-wielding interactions
  • Fixed the loss of animation of painted blocks caused by Sodium
  • Allow Altar Crafting Table materials to be five instead of four
  • Eye of Cthulhu will no longer spawn during the day
  • Fixed thin honey blocks being broken by water
  • Fixed attack damage when phasesaber is off
  • Fixed grass seed interaction logic
  • Fixed possible null pointer exceptions
  • Fixed paint compatibility with some mods with special render blocks
  • Fixed game phase directives in single-player mode
  • NPC dialogue no longer refreshes when toggling full screen

Improvements:

  • Optimized code running efficiency when installed with Sodium
  • Art asset updates
  • Excessively long achievement descriptions are displayed in batches
  • Allows configuration to make Hardmode transitions perform immediately (requires a strong PC)
  • Optimized Hardmode conversion speed
  • Moist sand can be planted with palm trees
  • Expanded the Skeletron Hand hitbox
  • Cthulu Shield Dash is now a seperate keybind
  • Blocks grappled to have a particle effect, adding a sound to the grappling hook
  • Most "Unbreakable" items can no longer be enchanted with Unbreaking or Mending.
  • Bane of Arthropods now works on more mobs, such as Queen Bee.
  • Touhou Little Maid Mod now has trade support.
  • Vanilla and Confluence Bottles can now be swapped in a crafting table.
  • NPC dialogue is displayed in separate lines
  • The merchant sells an additional 100 arrows
  • The Meteorite Compass will save the coordinates of the last meteorite

Adjustments:

  • Modify the namespace of some data components
  • Structural data storage compression and namespace modification
  • Assign a unique ID to each type of chest
  • A large number of block and item IDs have been changed
  • Player persistent data migration
  • Make sure the dungeon generation phase is last
  • Shimmer item transmutation changed to crafting table
  • Achievement positions have been changed to data-driven
  • Reduced the knockback of some projectiles
  • Adjusted Dungeon Guardian stats
  • Enhanced developer weapons
  • Queen Bee and Skeletron have 2 and 4 armor penetration, and all bosses gain lava damage reduction
  • The default value of an item has been changed to 50 Bronze
  • Reduced the amount of materials required to craft Terrakin armor sets and lava sets
  • Slightly increased the spawn weights of all Jungle enemies, increasing the maximum number of wasps spawned at a time from 1 to 2
  • Glowing Mushroom biomes generate additional Life Crystals
  • Banker Villager workstation changed to safe
  • When using elytra, you cannot dash with a shield

What's new:

  • Calcite Caves, Granite Caves, Glowing Mushroom Caves, Desert Oases
  • Compatibility with Create

Confluence: Otherworld 1.1.2 Server Fix

release19 мая 2025 г.
  • Fixed a crash when player try to use the Night Edge in dedicated server
  • Fixed a crash when world starting hardmode conversion in dedicated server

Совместимость

Minecraft: Java Edition

1.21.1

Создатели

AdriMark

AdriMark

Member

westernat233

westernat233

Владелец

Детали

Лицензия:LGPL-3.0-only
Опубликован:9 месяцев назад
Обновлён:2 месяца назад