
Rethinking Voxels
[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows
Список изменений
- Change raytracing algorithm from voxel RT to SDF raymarching
- this allows raytracing against dynamic shapes such as custom models or entities
- add single-sample soft shadow approximation
- remove denoising and accumulation as they are no longer needed
- remove option to disable "trace to all lights"
- add maximum light trace count setting
- add options to disable entities, the player and foliage in raytracing
- remove end game of life
- add world-space reflections
Файлы
rethinking-voxels_r0.1-beta3-fix1.zip(481.53 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
r0.1-beta3
Загрузчики
iris
Версии игры
1.19.21.20.11.20.21.20.31.20.4
Загрузок
336.4K
Дата публикации
March 31, 2024 at 9:43 PM