Dungeons of Doom 1.1 - Farming and Fantasy
Список изменений
Additions
Structures
- Added Tower
- Added Pale Ruin
Mobs
- Added Ducks. These come in 3 variants: cold, temerperate, and warm
Blocks
- Added Enderman Head. These are obtained via the Beheading enchantment
Enchantments
- Beheading. When killing a skeleton, zombie, creeper, wither skeleton or enderman, there is a chance that they will drop there head
- Hiking. When on boots, it grants a slight speed increase and allows the player to walk up a block without jumping
- Speed Slash. Lowers the cooldown on swords and axes
- Bane of Swine. Like Bane of Arthropods, but for pigs, piglins, piglin brutes, and hoglins. Gives the "swine" weakness IV
- Explosion. When falling from 10+ blocks and hitting a mob with a mace, a small explosion is created.
- Parrying. Allows swords to block like 1.8 combat
- Stunning. Stuns the attacked entity for a second, making them unable to move or attack
Advancements
- Drugs are Bad, mkay? Awarded when drinking any type of alcohol
- That's a Lot of Stairs! Awarded when entering a tower
- Got any Sweet Berries? Awarded when holding sweet berries near any type of duck
- Hay! Block Head! Awarded when you have a training golem in your inventory
- The Bigger they are, the Harder they Fall. Awarded when killing a giant
- Tower Power
- Awarded when opening a tower chest by left-clicking it with a tower key
Damage Types
- Alcohol. Granted when a player gets too drunk
- Boil. Granted when a player steps inside a water cauldron that has a heat source below it
- Odour. Granted when a player gets too close to a giant
Classes
- Rouge. When wearing the full set, the player will get speed 4 and if they are sneaking, they will get jump boost 4
- Archer. When wearing the full set, the player will get night vision and the nearest entity to it will get glowing (note! creepers, wandering traders, and wadering trader llamas will not glow!)
- Monk. When wearing the full set, nearby passive entities will get regeneration. If sneaking, nearby players, including the wearer, will get regeneration
- Wizard. When wearing the full set, depending on what page you the tome you are holding is on, you will get different effects. (fire - fire resistance, gravity - slow falling, etc)
Brewing
When a water cauldron is above a heat source, it will begin to boil. throw in a brown mushroom and an ingredient, and it will create alcohol! Different ingredients will give different types.
- Wheat - beer
- Potato - vodka
- Sweet berries - wine
- Wheat Seeds - whiskey
- Cactus - tequila
- Sugar Cane - rum
- Banana - arak
Alcohol
Different types of alcohol can give different effects, such as:
- Beer - haste
- Vodka - resistance
- Sweet Berries - instant health
- Whiskey - Saturation
- Tequila - Jump Boost
- Rum - Dolphins Grace
- Arak - Slow Falling
- Alcohol can also be obtained via a Bartender, which are found in villages, or can be made by naming a jobless villager or nitwit "Bartender" (note! This will eventually change so that it is a job block (a shelf (can you put brackets in brackets? (turns out you can!))) Different biomes sell different types of alcohol:
- Beer - plains
- Vodka - Snowy
- Wine - Taiga
- Whiskey - Savanna
- Tequila - Deserts
- Rum - swamp
- Arak - Jungle Different types of alcohol go in different containers:
- Beer - 3 wooden mugs
- Vodka - 3 goat horns
- Wine - 3 goblets
- Whiskey - 3 glass jugs
- Tequila - 3 Calaveras
- Rum - 3 flasks
- Arak - 3 Anforas When drinking alcohol, you may get drunk, there are 5 stages:
- Slowness
- Nausea
- Weakness
- Blindness
- Damage You can stop being drunk by sleeping, dying, or eating a notch apple
Weapons
- Dagger. Old 1.8 combat
- Shortbow. just a bow, but slightly increases speed
- Battlestaff. Replaces the scythe, and now has the ability to block arrows and melee attacks
- Tome. An advanced weapon. Depending on what page of the tome you are on, it will change the spell you are casting. there are 6 spells: barrier, fireball, gravity, ice chunk, teleportation, and thunder. each spell costs a different amount of xp, and to cast a spell, you must have at least 1 level.
Training Golem
When placed, it will display how much damage you do on the entity. to break the training golem, set it on fire, and it will burn, dropping as an item.
Misc
- Onion, dropped sometimes instead of alliums, has a chance to give nausea for 3 seconds
- Banannas, dropped sometimes from jungle leaves at the same chance as apples from oak leaves. It's only use besides eating is to brew Arak
- Added watering can, which can be used to turn dry farmland to wet farmland for a short amount of time
Giant
Giants can be summoned when a zombie is struck by lightning. The can also be summoned in Towers. To summon a tower giant, collect 9 tower runes from the trial spawners in a tower. Then, at the top of the tower, there will be particles spewing from the middle. Left click the centre, and a tower giant will spawn. Giants drop the same as a zombie, however a tower giant will also drop a tower key, which can be used at the bottom of the tower by Left clicking the chest, unlocking it and consuming the key
Changes
- Updated textures for machetes
- machetes are now crafted with flint
- machetes can now break leaves and vines quicker
- knifes can no longer be spammed
- echo shards can now be duplicated in a crafting table with an echo shard and a amethyst shard, so that spellsilk armour and tomes can be obtainable for everyone
- Turtle wolf armour displays correctly now
- Updated the catacombs so they are more common
- Updated catacombs completely, overhauling every room and making rooms more common
- Nerfed loot in catacombs
- Updated loot in abandoned churches so they now give leather instead of saddles
- Updated the audio file for the Retro music disc
- Updated the Swamp Hut
- Monoliths will now spawn partially buried
- Abandoned Churches can now spawn in pale gardens
- Stonehenges can now spawn in meadows, forests, birch forests, dark forests, and pale gardens
- Deforestation sites no longer have rails
- Pillager Ships are now less common
- Added the feature to change the names of custom items, blocks, advancements, and every other form of text via lang files (en_us, de_de, etc)
- All items, blocks, advancements, and every other form of text is fully translated to British English and American English
- Renamed Raw Chicken and Cooked Chicken to Raw Poultry and Cooked Poultry
- Barrels will now 100% of the time spawn in an abandoned church, instead of 50%
- Removed Herobrine
Bug Fixes
- fixed a bug which was that when raider armour trims were right clicked, they would vanish
- Wandering traders that spawned in oak camps would always have the same trades
- Illusioners wouldn't spawn in Illusioner cabins
- fixed numerous other bugs
Known bugs in this update
- Mobs such as skeletons, creepers, and other mobs that do not melee attack will still be able to damage you when stunned
- Everything is left clicked to interact with, which is not in line with vanilla
- Tower chests can be blown up to get there loot before using a tower key
- Training golems always face north and will spawn at the player's postion
- Enderman heads always face south
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Vortechs202