
Hbm's Nuclear Tech - Extended Edition
A 1.12.2 mod about technology, atomic science and nuclear weapons
Список изменений
Added unique colors to each singularity Added new RTG Added Thermonuclear Cats (16 Types) Added automation to the S.A.F.E. Added Blinding protection to hazmats Added missing recipe catalysts and interaction areas Added level tooltip to hydroreactive and explosive items Added Moderation ability to RBMK Steam channels Added Sellaline liquefaction recipe Added more crucible item smelting Added tooltip to V1 Added volume tooltip to molds Added mirror tool 2m AoE when sneaking Added Small Nuclear Reactor block reaction info Ported Strand Caster from NTM CE Ported Gas Sensor from NTM LCE
Changed Template folder to accept dyes by oredict Changed baby singularities to give 4x the power Changed Radshielding to only be at exactly bedrock explosion resitances Changed RTGs to always have halflives Changed Reinforced Glass blastresistance Changed S.A.F.E structure and render to show singularities Changed Anvil JEI page to be more compact Changed RTGs to give more HE/s Changed Solar Boiler to not be so capped Changed fluid tank/barrel/cerium textures
Deleted some unused textures
Fixed buckets not being filled correctly Fixed Black Holes using linear gravity quadratic of instead one Fixed Strand Caster crash on impossible mold material combi Fixed Builder Wand Grate Placement Crash Fixed waste earth giving Contamination effect to Radimmune Fixed S.A.F.E. not dropping contents on mined Fixed Antischrab dmg being to low Fixed Nuclear Creepers not doing nuclear explosions Fixed mold crafting recipe id shift Fixed Autocrafter/Grabber/Router/Extractor dupe Fixed control panel crash Fixed Coker item output Fixed Fusion Reactor automation Fixed Big Reactor Steam backing up Fixed Thermonuclear Cats eating fish Fixed Server crash