ClearLag++

ClearLag++

🎄Trusted on 600+ Servers🎄⭐Controlls Mob Spawning ⭐Limits Armor Stand⭐Item Frames⭐Laggy Chunkfinder and Unloader⭐Item Death Protection⭐System Monotoring⭐LuckPerms/Placeholder API/Discord Webhook integration And many more!⭐1.18-1.21⭐ Over 29.1k+ Downloads

Все версииClearLag++ 1.6.13

ClearLag++ 1.6.13

Beta14 ноября 2025 г.

Список изменений

Changelogs

- Mob Stacking

You can now stack Mobs every Mob will have an own nametag with his (entity type) and (Stack Number).

Config entry

# --- Mob Stacking ---
  # Automatically stacks similar mobs together to reduce entity count.
  mob-stacking:
    enabled: false
    # How often (in ticks) to scan for and stack mobs. 20 ticks = 1 second.
    stack-interval-ticks: 100 # Default: 5 seconds
    # Horizontal radius (in blocks) to check for mobs to stack.
    stack-radius-horizontal: 8
    # Vertical radius (in blocks) to check for mobs to stack.
    stack-radius-vertical: 4
    # Minimum number of mobs required to form a stack.
    min-stack-size: 2
    # Maximum number of mobs allowed in a single stack.
    max-stack-size: 500
    # The format for the stack's name. {type} = Mob Type, {count} = Stack Size.
    name-format: "&e{type} &fx{count}"
    # List of mob types (EntityType) to NEVER stack.
    excluded-mobs:
      - VILLAGER
      - WOLF
      - IRON_GOLEM
      - WANDERING_TRADER
    # Exclusion rules for mobs that would otherwise be stacked.
    exclusions:
      named: true # Exclude mobs that already have a custom name
      bred: true # Exclude breedable mobs
      tagged: true # Exclude mobs with the "clearlag_exclude" scoreboard tag
      leashed: true # Exclude leashed mobs
      tamed: true # Exclude tamed mobs (like wolves, cats)

- Anti-Block-Physics-Abuse

When a certain number of falling blocks are detected in a chunk, they are either deleted or dropped

Example:

You've placed 200 sand blocks and they're all falling now, and your threshold is set to 100. Then only 100 sand blocks will fall, and the rest will be immediately deleted or dropped. Everything is customizable, and blocks can be excluded via this config entry.

  # --- Anti-Block-Physics-Abuse ---
  # Limits or converts falling blocks during mass-fall events to prevent lag.
  anti-physics-abuse:
    enabled: false
    # List of blocks (Materials) to monitor.
    block-list:
      - SAND
      - GRAVEL
      - DRAGON_EGG
      - ANVIL
      - CHIPPED_ANVIL
      - DAMAGED_ANVIL
    # How often (in ticks) to check the falling block count.
    check-interval-ticks: 10 # Default: 0.5 seconds
    # How many falling blocks in the interval must be detected to trigger the action.
    threshold: 100
    # What to do when the threshold is hit:
    # "LIMIT" - Temporarily blocks new falling blocks of these types from spawning.
    # "CONVERT_TO_ITEMS" - Instantly converts new falling blocks into dropped items.
    action: "CONVERT_TO_ITEMS"
    # How long (in ticks) the "LIMIT" or "CONVERT_TO_ITEMS" action should last.
    limit-duration-ticks: 60 # Default: 3 seconds

Файлы

Clearlag 1.6.13 VER 1.18-1.21.jar(86.22 KiB)
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Канал релиза

Beta

Номер версии

1.6.13

Загрузчики

bukkitpaperpurpurspigot

Версии игры

1.181.18.11.18.21.191.19.11.19.21.19.31.19.41.201.20.11.20.21.20.31.20.41.20.51.20.61.211.21.11.21.21.21.31.21.41.21.51.21.61.21.71.21.81.21.91.21.10

Загрузок

2.9K

Дата публикации

November 14, 2025 at 7:40 PM

Загрузил

fernsehheftfernsehheft

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