
BetonQuest
Create unique Quests and Storylines! 🏆 Top 10 best rated Spigot Plugin of all time 🏆 Interactive Conversations with Choices. Quest Logs, Menus, Items, Notifications, Holograms, Translations. Integrates with 36 of your favorite Plugins!
Список изменений
📰 Big 2.0 News Hello, we have a bunch of changes and new features for you:
IMPORTANT
The package enabled boolean was moved to the new package section. If you have disabled packages you need to move this setting to it's new place under package.enabled. Otherwise all disabled QuestPackages will now be loaded.
package:
enabled: false
🆕 Quest Templates Thanks to Wolf2323's efforts, we are finally able to release Quest Templates
What is a Quest Template? Do you have quest parts that need to be repeated all over again? Therefore, you just copy and paste them? Or do you have something like a utility quest package? Then Templates are perfect for you.
With Templates you now have a QuestTemplates folder beside your QuestPackages folder. In this folder you can write quests, as you are used to. But they will not get loaded as a quest. Instead you can reference them from any quest package. Then this template will be merged together with the quest package as if it's contents were defined in the quest package. This does not modify the files but happens in the background (Similar to how inheritance works in object oriented programming).
With this concept it is possible to centralise quest code in one place. You can also override specific values from the template per quest package. Additionally, you can use other templates inside a template. And of course a quest package can also inherit from multiple templates!
➡️ https://docs.betonquest.org/2.0.0-DEV/Documentation/Packages-%26-Templates/#templates
📋 Additional Updates
-Fixes
pickrandomevent did not calculated chance correctly
-Changes
tag removeis no longer allowed. Onlytag deleteworks in order to ensure a consistent syntax. Use search and replace to easily update your configs.
+Additions
objectiveevent now supports a comma separated list of objectives- The journal can now have a custom skin based on the
journal.custom_model_datasetting. - The objective
mmoprofessionlevelupcan now check the main character level as well. consumeobjective now hasamountargument.mmobkillobjective now supports themarkedanddeathRadiusAllPlayersargument- A written book quest item can now be read.
- The BlockObjective now has native absolute properties (e.g.
absoluteLeft) so that math.calc is no longer needed for well-formatted output. - The variable condition now supports variables as both the input and the regular expression.
bossbarnotify style now supports variables for theprogressargument
+New Documentation
- Yuyukey added a tutorial for quest packages: https://docs.betonquest.org/2.0.0-DEV/Tutorials/Syntax/Quest-Packages/
- SaltyAimbOtter added a guide for common regular expression use cases: https://docs.betonquest.org/2.0.0-DEV/Documentation/Reference/#regex-regular-expressions
If you like our changes consider helping the project by funding future updates: https://opencollective.com/betonquest