Wilder Wild

Wilder Wild

This mod aims to upgrade the Wild Update!

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Все версии4.2 (1.21.11)

4.2 (1.21.11)

Release11 декабря 2025 г.

Список изменений

  • Bumped Wilder Wild's protocol version to 17.

  • Added a config option to grant players extended reach while holding a Crab Claw in either hand.

    • This is off by default, but can be changed in-game on-the-fly via the config.
    • The on-the-fly config functionality may not work on 1.21.2+, hence the restart prompt appearing when changing this config value.
  • Cattails now generate closer together, and generate more Cattails per-patch on average.

  • Cattail patches can that generate on Mud when not near water have been removed.

  • Milkweed now generate more commonly in Swamps and Mangrove Swamps.

  • Wind Particles can now spawn in clusters.

    • The more intense the wind, the higher the chance for Wind Particles to spawn near another Wind Particle!
    • This feature was added to make Wind Particles feel more like part of the game's ambience, opposed to one-off particles that randomly appear.
    • Added config options to control whether clusters can spawn, the max amount of Wind Particles per cluster, and the relative chance for a Wind Particle to spawn in a cluster.
  • Updated the Old Growth Dark Forest.

    • The amount of trees has been drastically increased.
    • "Big Shrub/Bush" features generate more frequently.
    • Fallen Dark Oak Trees generate slightly more frequently.
    • Increased the amount of space Old Growth Dark Forests take up.
    • Beta Beaches can no longer generate in Old Growth Dark Forests.
  • The Shrub's break particles now only use its leaves overlay, instead of its stem and branches.

  • Updated the foliage colors of the Maple Forest biome.

  • Added new Environment Attributes for Wilder Wild.

    • wilderwild:gameplay/pale_mushroom_active dictates if Pale Mushroom Blocks, Pale Mushrooms, and Pale Shelf Fungi will emit particles.
    • wilderwild:gameplay/plankton_glowing dictates if Plankton will glow.
    • wilderwild:gameplay/sea_anemone_glowing dictates if Sea Anemone will glow.
  • Added a new Timeline, wilderwild:wilderwild_day!

    • This Timeline controls Wilder Wild's three new Environment Attributes.
      • wilderwild:gameplay/pale_mushroom_active: True at nighttime and false in daytime.
      • wilderwild:gameplay/plankton_glowing: True at nighttime and false in daytime.
      • wilderwild:gameplay/sea_anemone_glowing: False at nighttime and true in daytime.
  • Fixed Dark Oak Leaf Litters not spawning leaf litter particles when walked through.

  • Fixed Jungle Logs turning into Oak Logs when hollowed. (#516)

  • Fixed a feature cycle order crash with Oh The Biomes We've Gone. (#518)

  • Updated the Ukranian translations, thanks to StarmanMine142! (#514 & (#519))

  • Updated the Spanish translation, thanks to Kokoroto!

  • Updated the Chinese translation, thanks to taguima! (#522)

Mobs

  • Added the Zombie Ostrich in 1.21.11+!
    • An undead variant of the Ostrich.
    • Spawns with a Zombie rider holding an Iron Spear.
    • Has a slightly faster walking speed than the regular Ostrich, but has no option to sprint.
    • Burns in daylight, and cannot be protected with armor due to the lack of Ostrich Armor.
    • Spawns in biomes within the wilderwild:entity/spawn/zombie_ostrich biome tag.
  • Players will no longer be able to control Ostriches while using an item in 1.21.11+.
    • This change was made to balance the usage and utility of Ostriches with the new Spear item, dedicating Ostriches to transport while Horses allow for both Armor and Spear usage.
    • Zombie Ostriches are not impacted by this change.
  • Fireflies can now be dyed in-world by clicking them with a Dye item.
  • Butterflies now rarely spawn in Swamps.
  • Moobloom parents of the same flower color no longer attempt to produce offspring with a "mixed" color.
    • This was unintentional behavior, and allowed players to obtain Mooblooms of the same color but different flowers.
  • Mooblooms can now properly render double-tall blocks.
    • A new top_flower_block_state field has been added for Moobloom variants.
      • This is an optional field, and is not present by default.
      • Takes a block state, just like the flower_block_state field.
      • When present, will render as the top-half of the block on Mooblooms.
      • Double-tall blocks will be scaled slightly smaller than single blocks on Mooblooms.
  • Added the Scorched to the minecraft:no_anger_from_wind_charge entity type tag.
  • Added the Butterfly to the wilderwild:coconut_cant_bonk and wilderwild:coconut_cant_split entity type tags.

Tree Changes

  • Hanging Coconuts now drop between 1-4 Coconuts when broken, opposed to 3-4.
  • Changed the logic that determines whether a Cypress tree will grow into a unique Juniper shape or not.
    • Added the wilderwild:cypress_grows_as_juniper_on block tag.
      • Contains #minecraft:sand and #minecraft:terracotta by default.
    • A Cypress Sapling grown on top of a block within the wilderwild:cypress_grows_as_juniper_on block tag will assume the Juniper shape.
      • Before this change, the Juniper shape would be assumed only within Badlands biomes.
  • Palm Trees can now only naturally generate a maximum of three Coconuts.
  • Added the Yellow Maple Sapling, Orange Maple Sapling, and Red Maple Sapling.
    • This change was made due to community request and feedback, as having only one sapling which grants a random color was not preferred.
    • The original Maple Sapling will be datafixed into the Yellow Maple Sapling.
  • The generation of Maple Trees has been completely overhauled, now sporting a much more natural shape.
    • This change was made after a long time due to community request and feedback, as the old Maple Tree generation did not fit well any other trees in Minecraft.
    • Added a config option to toggle the old shapes of Maple Tree trunks and foliage.
  • Fallen Maple Trees now occasionally generate with branches.
  • Added the wilderwild:maple_trunk_placer Trunk Placer, used for the new Maple Tree generation.
    • Contains both a trunk_branch_placement and lower_trunk_branch_placement field.
      • lower_trunk_branch_placement will be used if the current trunk position is less than half of the total trunk height.
    • The alt_trunk_placer field contains an alternate Trunk Placer, which will be used if the new Maple Tree generation is disabled.
  • Renamed the old wilderwild:maple_foliage_placer Foliage Placer to wilderwild:legacy_maple_foliage_placer.
  • Removed the wilderwild:round_maple_foliage_placer Foliage Placer.
  • Added the wilderwild:maple_foliage_placer Foliage Placer, used for the new Maple Tree generation.
    • Generates much like Oak and Birch foliage but with hanging leaves on the bottom, similar to Cherry foliage.
    • The hanging_leaves_chance and hanging_leaves_extension_chance dictate the chances for hanging leaves blocks to generate, then to be extended upon generation respectively.
    • The alt_foliage_placer field contains an alternate Foliage Placer, which will be used if the new Maple Tree generation is disabled.
  • The foliage_radius_shrink field of Wilder Wild's Trunk Branch Placement has been renamed to foliage_radius_offset, and now uses an Integer Provider instead of an Integer.
  • The offset_last_log_chance, minimum_branch_length_for_offset, foliage_placement_chance, and foliage_radius_offset fields of Wilder Wild's Trunk Branch Placement are now all optional.

Trades & Loot Tables

  • Desert Fisherman Villagers now sell Palm Boats instead of Jungle Boats.
  • Fisherman Villagers can now purchase Crab Buckets and Jellyfish Buckets for Emeralds.
  • Wandering Traders can now sell:
    • Carnations
    • Hibiscus
    • Seeding Dandelions
    • Marigolds
    • Pasqueflowers
    • Tumbleweed Stems
    • Prickly Pears
    • Icicles
    • Barnacles
    • Sea Anemone
    • Sea Whips
    • Auburn Moss
    • Algae
    • Plankton
    • Geysers
  • Config options to toggle every single Wilder Wild Villager trade have been introduced.
  • Added a new entity_villager mixin config option.
    • This is only used to swap the Desert Fisherman Villager's Jungle Boat for a Palm Boat.
  • Loot Tables that are modified by Wilder Wild now only add items if their respective worldgen config options are enabled.
  • Prickly Pears can now be found within Chests in Desert Villages.

Creative Inventory Sorting

  • Shelf Fungi are now placed after all fungi, instead of being placed after both Overworld and Nether fungi.
  • Pollen is now placed before Glow Lichen.
  • Coconut is now placed after the Blue Egg in the 'Combat' category in 1.21.5+.
  • The Firefly Bottle and Butterfly Bottle are now placed after the Milk Bucket.
  • Barnacles is now placed before Algae and Plankton.
  • The Ostrich Egg and Penguin Egg are now placed after Frogspawn on 1.21.1.
    • Do note this was already fixed on 1.21.2+.
  • Fixed the Gabbro building set being misplaced on 1.21.1.
  • Moved Sculk building blocks to the very bottom, and added the regular Sculk block alongside them.

Assets

  • Retextured the Palm Sapling.
  • Retextured all Gabbro blocks.
  • Retextured the Geyser.
  • Retextured the Baobab Nut item.
  • Retextured the Jellyfish Bucket.
  • Retextured the Marigold.
  • Retextured the Willow Sapling.
  • Retextured the Maple Sapling.
  • Retextured the Shrub.
  • Retextured Echo Glass.
  • Updated the Reach Boost effect icon.
  • Retextured most Leaf Litter blocks and their particles in 1.21.5+.
  • The stems of Hanging Baobab Nuts now utilize their full textures and are rotated at a 45-degree angle in 1.21.11+.
  • The stems of Hanging Coconuts are now rotated at a 45-degree angle in 1.21.11+.
  • The stems of Lily Pads and Flowering Lily Pads are now rotated at a 45-degree angle in 1.21.11+.
  • Significantly optimized the models of Hollowed Logs in 1.21.11+.
  • Fixed the Shrub's textures being flipped on its model.

Файлы

WilderWild-4.2-mc1.21.11.jar(30.40 MiB)
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Release

Номер версии

4.2-mc1.21.11

Загрузчики

fabricquilt

Версии игры

1.21.11

Загрузок

701

Дата публикации

December 11, 2025 at 5:22 AM

Загрузил

LunadeLunade

ID версии