Список изменений
[O] marks changes in Origins Forge. [A] marks changes in the underlying Apoli version. [C] marks chanes in the underlying Calio version.
Bugfixes
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[C] Fixed mod specific registries sometimes breaking. EdwinMindcraft/origins-architectury#324
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[C] (Internal/Technical) Fixed list SerializableDataTypes not being able to be sent across the network. EdwinMindcraft/origins-architectury#335
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[C] Fixed inconsistencies with Player Abilities. EdwinMindcraft/origins-architectury#342
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[A] Fixed
change_resourceentity action type not working on non players. EdwinMindcraft/origins-architectury#245 -
[A] Fixed
in_tagbiome condition type not existing. EdwinMindcraft/origins-architectury#270 -
[A] Fixed
restrict_armornot applying to only one equipment slot. EdwinMindcraft/origins-architectury#312 Issue 2 -
[A] Fixed
modify_break_speednot functioning on unbreakable blocks. EdwinMindcraft/origins-architectury#312 Issue 3 -
[A] Fixed
trigger_cooldowncausing a crash when faced with a null power. EdwinMindcraft/origins-architectury#312 Additional Issue 1 -
[A] Fixed
modify_damage_dealtnot functioning at all. EdwinMindcraft/origins-architectury#312 Additional Issue 2 -
[A] Fixed a collision that caused a crash between Apoli Forge and Obscure API. EdwinMindcraft/origins-architectury#313
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[A] Fixed a crash involving a null 'input' when it comes to damage modifying powers. EdwinMindcraft/origins-architectury##322
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[A] Fixed
shaderpower only updating when swapping perspective. EdwinMindcraft/origins-architectury#334 -
[A] Fixed
ignore_waterpower type not functioning properly. EdwinMindcraft/origins-architectury#336 -
[A] Fixed
abilityentity condition type using an incorrect field name. EdwinMindcraft/origins-architectury#339 -
[A] Fixed
sidemeta action type using an incorrect field name. EdwinMindcraft/origins-architectury#340 -
[A] Fixed
add_blockandset_blocknot using the block state data type. -
[A] Fixed
categorybiome condition not existing. -
[A] Fixed respawning running
removedandaddedpower events in the wrong order. -
[A] Fixed a potential crash involving the scheduler getting a null server.
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[A] Fixed
if_else_listnot resolving after an action has been executed. -
[A] Fixed a crash when attempting to use an active power whilst the game is reloading.
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[A] Fixed
trigger_cooldownaction not functioning on non players. -
[A] (Internal/Technical) Fixed PowerLoadEvent.Post not separating the super power and the subpower when it comes to resolving
multiplepowers. -
[O] Fixed power cleanup missing power removal error comparing the wrong values. EdwinMindcraft/origins-architectury#247
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[O] Fixed player heads not defaulting to the player's skin if a SkullOwner is not found, as seen on the human origin. EdwinMindcraft/origins-architectury#246
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[O] Fixed origins not syncing to the client upon changing dimension. EdwinMindcraft/origins-architectury#316
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[O] Fixed inconsistencies with power event calls during Origin nbt loading. EdwinMindcraft/origins-architectury#332 & EdwinMindcraft/origins-architectury#345
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[O] Fixed badges showing in a randomised order. EdwinMindcraft/origins-architectury#346
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[O] Fixed Origins having no mod icon.
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