Моды/[Let's Do] BloomingNature/Версии/bloomingnature-1.1.4 [1.21.1-fabric]
[Let's Do] BloomingNature

[Let's Do] BloomingNature

Transform your overworld with enhanced terrain, expanded plant life, and handcrafted sub-biomes that make each region feel more immersive. The environment tells a deeper story, filled with small details to uncover.

1.9M
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Все версииbloomingnature-1.1.4 [1.21.1-fabric]

bloomingnature-1.1.4 [1.21.1-fabric]

Beta13 декабря 2025 г.

Список изменений

[1.1.4]

With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

Added

  • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
  • Cypress Wood Set
  • Marlstone Stone Set
  • Fen Moss - you can use it to transform dirt into clay

Changed

  • Reworked Floating Leaves Texture
  • Reworked Begonie Texture
  • Reworked Laterite Stone Set Textures
  • Reworked Fan Palm Log Textures
  • Reworked Fir Window Textures
  • Reworked most Leaves Textures
  • Reworked Quicksand Texture
  • Reworked Marsh Texture
  • Reworked Travertine Stone Set Textures
  • Adjusted saturation for most flowers
  • Forest Moss doesnt slow players anymore
  • Forest Moss can now be used to generate mushrooms
  • Rebalanced Wandering Gardener Trades

Fixed

  • Swamp Oak, Fan Palm and Orange Leaves loottable

Biome Changes

General Biome Changes

  • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
  • Tall grass density was adjusted biome-by-biome for a cleaner look
  • Stone boulders were added to certain biomes
  • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

Plains

  • Reworked tree distribution

Sunflower Plains

  • Added new flowers to flower patches
  • Sunflowers now follow the direction of the sun

River

  • Cattail and Reed patches now spawn along river beds
  • Adjusted travertine distribution
  • Adjusted tree distribution

Forest

  • Flower patches now primarily generate in natural clearings

Flower Forest

  • Uses the new noise-based flower distribution

Birch Forest

  • Uses the updated noise-based flower generation

Old Growth Birch Forest

  • Re-added

Dark Forest

  • Flower generation was adjusted to better fit the darker atmosphere

Taiga

  • Reworked tree shapes

Old Growth Spruce Taiga

  • Reworked tree shapes
  • Re-added

Jungle

  • Reworked tree shapes
  • Adjusted tree distribution
  • Adjusted floating leaves distribution

Sparse Jungle

  • Reworked tree shapes
  • Adjusted tree distribution
  • Adjusted floating leaves distribution

Desert

  • Added Desert Lily - a really rare flower

Swamp

  • Reworked tree shapes
  • Adjusted tree distribution

New Biomes

Brushland

  • A subbiome to the Savanna, covered in bushes and grass patches

Baobab Savanna

  • A subbiome to the Savanna, baobab trees only spawn in this new biome
  • Mostly permeated by dark coarse patches

Aspen Forest

  • Now its own biome

Cold Grassland

  • A subbiome to the Taiga, plains-like but with firs instead of oak trees

Cypress Fields

  • A completely new biome and subbiome to the Savanna
  • Cypress Trees and Marlstone can be found here

Desert Oasis

  • A really rare subbiome to the Desert with small water sources and palm trees

Fen

  • Swamp-like biome spawning in colder areas
  • Under the surface you can find lots of clay

Forest Edge

  • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

Larch Forest

  • Now its own biome

Flower Glade / Golden Glade

  • Clearings spawning inside forests, mostly with more flowers and denser vegetation

Rivers

  • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

Marshland

  • Swamp-like biome spawning near other swamps but with less trees

Highland Woods

  • New cool-temperate woodland biome bridging plains and colder regions
  • Features spruce, oak and birch with a more open, natural structure

[1.1.3]

Fixed

  • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
  • SwampOakTreeSapling generating an Oak Tree
  • Boulders spawning on top of Trees
  • Several loot table predicates fixed

[1.1.2]

Fixed

  • Removed log spam from incorrectly structured FlowerForestFlowers Feature

[1.1.1]

Fixed

  • Fixed crash caused by Savanna grass feature
  • Removed log spam from incorrectly structured features
  • Pillar blocks no longer spawn on trees
  • Loot tables now function correctly
  • Recipes are fixed and properly recognized

[1.1.0-1-neoforge]

Fixed

  • Worldgen on Neoforge being disabled

[1.1.0]

Welcome to 1.21.1


[1.0.12]

Fixed

  • FirLeaves not decaying properly.

Файлы

letsdo-bloomingnature-fabric-1.1.4.jar(2.83 MiB)
Основной
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letsdo-bloomingnature-fabric-1.1.4-sources.jar(2.61 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.1.4

Загрузчики

fabric

Версии игры

1.21.1

Загрузок

607

Дата публикации

December 13, 2025 at 12:00 PM

Загрузил

satisfyusatisfyu

ID версии