bloomingnature-1.1.4 [1.21.1-fabric]
Список изменений
[1.1.4]
With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.
Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.
Added
- You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
- Cypress Wood Set
- Marlstone Stone Set
- Fen Moss - you can use it to transform dirt into clay
Changed
- Reworked Floating Leaves Texture
- Reworked Begonie Texture
- Reworked Laterite Stone Set Textures
- Reworked Fan Palm Log Textures
- Reworked Fir Window Textures
- Reworked most Leaves Textures
- Reworked Quicksand Texture
- Reworked Marsh Texture
- Reworked Travertine Stone Set Textures
- Adjusted saturation for most flowers
- Forest Moss doesnt slow players anymore
- Forest Moss can now be used to generate mushrooms
- Rebalanced Wandering Gardener Trades
Fixed
- Swamp Oak, Fan Palm and Orange Leaves loottable
Biome Changes
General Biome Changes
- Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
- Tall grass density was adjusted biome-by-biome for a cleaner look
- Stone boulders were added to certain biomes
- Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution
Plains
- Reworked tree distribution
Sunflower Plains
- Added new flowers to flower patches
- Sunflowers now follow the direction of the sun
River
- Cattail and Reed patches now spawn along river beds
- Adjusted travertine distribution
- Adjusted tree distribution
Forest
- Flower patches now primarily generate in natural clearings
Flower Forest
- Uses the new noise-based flower distribution
Birch Forest
- Uses the updated noise-based flower generation
Old Growth Birch Forest
- Re-added
Dark Forest
- Flower generation was adjusted to better fit the darker atmosphere
Taiga
- Reworked tree shapes
Old Growth Spruce Taiga
- Reworked tree shapes
- Re-added
Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Sparse Jungle
- Reworked tree shapes
- Adjusted tree distribution
- Adjusted floating leaves distribution
Desert
- Added Desert Lily - a really rare flower
Swamp
- Reworked tree shapes
- Adjusted tree distribution
New Biomes
Brushland
- A subbiome to the Savanna, covered in bushes and grass patches
Baobab Savanna
- A subbiome to the Savanna, baobab trees only spawn in this new biome
- Mostly permeated by dark coarse patches
Aspen Forest
- Now its own biome
Cold Grassland
- A subbiome to the Taiga, plains-like but with firs instead of oak trees
Cypress Fields
- A completely new biome and subbiome to the Savanna
- Cypress Trees and Marlstone can be found here
Desert Oasis
- A really rare subbiome to the Desert with small water sources and palm trees
Fen
- Swamp-like biome spawning in colder areas
- Under the surface you can find lots of clay
Forest Edge
- Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes
Larch Forest
- Now its own biome
Flower Glade / Golden Glade
- Clearings spawning inside forests, mostly with more flowers and denser vegetation
Rivers
- Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion
Marshland
- Swamp-like biome spawning near other swamps but with less trees
Highland Woods
- New cool-temperate woodland biome bridging plains and colder regions
- Features spruce, oak and birch with a more open, natural structure
[1.1.3]
Fixed
- Aspen, Oak and Jungle Trees rarely spawning with missing leaves
- SwampOakTreeSapling generating an Oak Tree
- Boulders spawning on top of Trees
- Several loot table predicates fixed
[1.1.2]
Fixed
- Removed log spam from incorrectly structured FlowerForestFlowers Feature
[1.1.1]
Fixed
- Fixed crash caused by Savanna grass feature
- Removed log spam from incorrectly structured features
- Pillar blocks no longer spawn on trees
- Loot tables now function correctly
- Recipes are fixed and properly recognized
[1.1.0-1-neoforge]
Fixed
- Worldgen on Neoforge being disabled
[1.1.0]
Welcome to 1.21.1
[1.0.12]
Fixed
- FirLeaves not decaying properly.
![[Let's Do] BloomingNature](https://cdn.modrinth.com/data/4Vno77MY/716247c19ceb40af35d01d34f8f35e2d0b29b4e9_96.webp)