Моды/Blood Magic/Версии/Blood Magic 3.3.4-46
Blood Magic

Blood Magic

An arcane art for ultimate power

Все версииBlood Magic 3.3.4-46

Blood Magic 3.3.4-46

Release22 ноября 2025 г.

Список изменений

Buckle up, this one's a doozy... Added:

  • A new ritual! -> The "Ritual of the Geode's Bounty" will accelerate the growth of nearby budding blocks and automatically harvest their crystals, dropping them on the ground.
  • more configuration options! -> LP per heart from sacrifice / self-sacrifice can be tweaked --> Specific mobs can also give more or less LP per heart of damage --> Specific mobs can also be blacklisted from the Well of Suffering (if you want to allow for them to be manually sacrificed) -> Living armour's total upgrade points can now be configured (both standard and evolved) -> added configuration options for the new Geode Ritual - expect more of this in 1.21
  • Filters now have recipes for copying or clearing their settings
  • Reap of the Harvest Moon now supports more things! -> Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping) -> Modded: Agricraft, Mystical Agriculture
  • Green Grove ritual and sigil now support Agricraft (and acts as a [highly un-]natural weed-killer!)
  • Improved recipes in JEI to better display requirements for the Alchemy Table, Hellfire Forge, and Blood Altar (with tooltips) -> Alchemy Table displays required LP for a given craft in a tooltip -> Hellfire Forge displays required and consumed Will in a tooltip -> Blood Altar displays required tier and LP -> All of them say 'info' under the arrow to tell people to mouse over
  • Hellfire Forge now has a little flag that pops out when you've not got enough will to craft a recipe
  • Added some error messages to the Penance of the Leadened Soul ritual to cover some common issues -> Downgrade blocked by training bracelet, not enough of key item / upgrade points present in chest, no chest present
  • Added dispenser behaviour for Buckets of Life -> Now you can Carrie people in Minecraft!
  • Anointments can now be added in the smithing table, for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.
  • Re-worked the AE2 Meteor within the Mark of the Falling Tower ritual to spawn budding quartz blocks (including flawless, if you're lucky!)
  • Added recipes for all of the dungeon blocks, plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!
  • Added some functional dungeon blocks, including the dungeon eye, dungeon emitter, dungeon alternator, and MASHY SPIKE PLATE.
  • Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
  • Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
  • Dispensers can now throw soul snares
  • Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k will respectively, that further improve their stats, bringing them in line with the Sentient Sword.

Fixed:

  • Mimic blocks now render properly when they've not been given a block to mimic
  • Added models for inversion pillar caps
  • Fixed an interaction with the dungeon rituals and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.
  • Fixed a crash with Domain of the Filler
  • Fixed a dupe glitch with the blood altar
  • Lava crystals no longer lose their binding when used in the ARC in furnace mode -> Unbound lava crystals are no longer a free fuel source for the ARC. Sorry! -> Also items won't end up with negative durability when being used in the ARC.
  • Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network. -> Fixes a crash when placing / looking at comparators next to blood altars with certain WALIA/TOP style mods.
  • The Sigil of Suppression no longer leaves Spectral Blocks lying around the place -> Was causing crashes and potentially world-corruption -> Can be fixed by using 'setblock' to turn any lingering spectral blocks into air
  • Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed.
  • Fixed a logspam issue / crash when dying while wearing living armour with Curios installed
  • Reinforced runes can now be properly mined.
  • Fixed a crash when activating a teleposer with an unbound focus in it.
  • The ARC now respects the 'unbreakable' tag when using items with durability.
  • This includes the Eternal Stella!

  • Configuring the HUD with the Seer's Sigil / Divination Sigil / etc should now properly save your changes
  • Added some missing names for e.g. life essence buckets
  • Tau Fruit / Saturated Tau now grows properly (rather than requiring bonemeal)
  • Re-implemented the Spectral Sight potion effect
  • The Blood Altar structure is now more permissive about what constitutes a 'solid block' for the purposes of supporting your glowstone/bloodstone blocks. -> Stairs, walls, fenceposts, even stacks of signs will all work for this now.
  • LP wasn't saving consistently in singleplayer mode sometimes
  • Fortuna Extract / Soft Coating no longer voids Shulker Boxes
  • Fungal charges no longer use an empty tag in their crafting recipe
  • The Sentient Scythe is now officially 20% more Scythe-y. (and tagged as one, too!)
  • Re-worked the Green Grove's Steadfast Will upgrade, it should now properly replant seeds on harvest.
  • Fixed filters not saving item quantities properly
  • Explosive charges no longer lose their anointments if held in hand when breaking a block
  • Will stored within the chunk's Aura is no longer lost upon chunk unload.

Файлы

BloodMagic-1.20.1-3.3.4-46.jar(14.23 MiB)
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BloodMagic-1.18-1.20.1-3.3.4-46-api.jar(21.83 KiB)
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BloodMagic-1.18-1.20.1-3.3.4-46-sources.jar(880.89 KiB)
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Метаданные

Канал релиза

Release

Номер версии

3.3.4-46

Загрузчики

forge

Версии игры

1.20.1

Загрузок

170

Дата публикации

November 22, 2025 at 11:55 PM

Загрузил

WrincewindWrincewind

ID версии