
Detect AFK Players
AFK/idle detection that's extremely performant · Players go AFK after 3 minutes (configurable) without moving their mouse · Extend with plenty of add-ons!
Список изменений
This version of the data pack maintains compatibility with previous versions but changes a lot internally.
This changelog doesn't go into much detail. For more information, read the documentation. A copy is included in a download of this data pack.
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Improved the responsiveness of the AFK detection
- The data pack is performant enough that on a low spec system it can easily run for upwards of 40 players on every tick while only increasing the MSPT by about 1 or 2. I'm only increasing the rate of checking from every 5 seconds to 1.5 seconds (1 in every 30 ticks)
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Added an
afktrigger- Admins can run
/scoreboard players enable <username> afkto allow a player to manually become AFK
- Admins can run
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Added a new
afk.ticksscoreboard, which can be used to track the amount of ticks that players have been AFK -
A player exiting and re-joining the game is counted as active
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Players leaving the game can be detected by add-ons without implementing a custom scoreboard
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Added a configurable threshold for players becoming AFK, instead of hard-coding 3 minutes
- An admin can run
/scoreboard players set .threshold afk.settings <ticks> - 3600 ticks by default, which is 3 minutes
- An admin can run
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Changed scoreboard objective names. The names documented in the documentation are now stable and part of the public API.
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clo4