
CRYPTID
Unique horror mod where your world comes alive. Adds 30 new cryptids and 40 new events. Now updated for slower gameplay
Список изменений
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.3
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXED -> Reduced file size by a hundred mb or so for the resourcepack -> Fixed horse models bugging -> Heart max spawning range has been tripled -> Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks However, penalties from being closer than 20 blocks have been increased -> Fixed anomalies calling for an undefined variable Anomalies will now spawn more events rather than just 2 Anomalies will also increase boss spawn chances for nearby players -> Radio interference event is now caused by specific entities, and goes away faster -> Radio interference event now has a visible audio cue -> Fixed radio still giving alerts at old harmony levels, now should use the +-20k system -> Fixed? A weird issue with the stalker not getting invis effect -> Increased chunktall event chance -> Massively increased flicker3 and flicker4 events -> Updated texture for crimson nylium -> Updated torn note to include ingredients -> Nerfed shotgun damage -> Nerfed skin damage (again) -> Nerfed dreadnought damage -> Griefing events should be far less common now. -> Armor stand noises NEW
-> Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.
-> New sky based "enemy". Has interactions if you look at him.
-> Crafting recipe for radio (1 iron and 1 redstone)
-> Several hints will appear when obtaining an item for the first time
-> Starting book should have some more detail now
-> Updated licensing
-> Updating datapack image
-> Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening, its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption
-> Added a better difficulty system. Its more self explanatory now and easier to understand
-> Added a new underground mob. Its more of an annoyance than an actual threat
-> dopple does a new damage type
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